const struct brw_depth_stencil_state *zstencil;
const struct brw_sampler *sampler[PIPE_MAX_SAMPLERS];
- const struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
- unsigned num_vertex_elements;
unsigned num_samplers;
struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
+ struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
+ unsigned num_vertex_elements;
unsigned num_textures;
unsigned num_vertex_buffers;
#include "brw_context.h"
+static void brw_set_vertex_elements( struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_element *elements )
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ memcpy(brw->curr.vertex_element, elements, count * sizeof(elements[0]));
+ brw->curr.num_vertex_elements = count;
+
+ brw->state.dirty.mesa |= PIPE_NEW_VERTEX_ELEMENT;
+}
+
+
+static void brw_set_vertex_buffers(struct pipe_context *pipe,
+ unsigned count,
+ const struct pipe_vertex_buffer *buffers)
+{
+ struct brw_context *brw = brw_context(pipe);
+
+ /* XXX: don't we need to take some references here? It's a bit
+ * awkward to do so, though.
+ */
+ memcpy(brw->curr.vertex_buffer, buffers, count * sizeof(buffers[0]));
+ brw->curr.num_vertex_buffers = count;
+
+ brw->state.dirty.mesa |= PIPE_NEW_VERTEX_BUFFER;
+}
+
+static void brw_set_edgeflags( struct pipe_context *pipe,
+ const unsigned *bitfield )
+{
+ /* XXX */
+}
+
+
void
brw_pipe_vertex_init( struct brw_context *brw )
{
+ brw->base.set_vertex_buffers = brw_set_vertex_buffers;
+ brw->base.set_vertex_elements = brw_set_vertex_elements;
+ brw->base.set_edgeflags = brw_set_edgeflags;
}