This is to be used to implement glGet GL_SAMPLE_POSITION.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
const uint *block_layout, const uint *grid_layout,
uint32_t pc, const void *input);
/*@}*/
+
+ /**
+ * Get sample position for an individual sample point.
+ *
+ * \param sample_count - total number of samples
+ * \param sample_index - sample to get the position values for
+ * \param out_value - return value of 2 floats for x and y position for
+ * requested sample.
+ */
+ void (*get_sample_position)(struct pipe_context *context,
+ unsigned sample_count,
+ unsigned sample_index,
+ float *out_value);
};