struct pipe_context *pipe;
struct draw_context *draw; /**< For selection/feedback */
- struct draw_stage *feedback_stage; /**< For FL_FEEDBACK rendermode */
+ struct draw_stage *feedback_stage; /**< For GL_FEEDBACK rendermode */
struct draw_stage *selection_stage; /**< For GL_SELECT rendermode */
- /* Eventually will use a cache to feed the pipe with
- * create/bind/delete calls to constant state objects. Not yet
- * though, we just shove random objects across the interface.
+ /* Some state is contained in constant objects.
+ * Other state is just parameter values.
*/
struct {
const struct cso_alpha_test *alpha_test;