/**
* GL_ARB_vertex_attrib_binding
*/
-void GLAPIENTRY
-_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
- GLsizei stride)
+static void
+vertex_array_vertex_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
+ GLuint bindingIndex, GLuint buffer, GLintptr offset,
+ GLsizei stride, const char *func)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_vertex_array_object * const vao = ctx->Array.VAO;
struct gl_buffer_object *vbo;
ASSERT_OUTSIDE_BEGIN_END(ctx);
- /* The ARB_vertex_attrib_binding spec says:
- *
- * "An INVALID_OPERATION error is generated if no vertex array object
- * is bound."
- */
- if (ctx->API == API_OPENGL_CORE &&
- ctx->Array.VAO == ctx->Array.DefaultVAO) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glBindVertexBuffer(No array object bound)");
- return;
- }
-
/* The ARB_vertex_attrib_binding spec says:
*
* "An INVALID_VALUE error is generated if <bindingindex> is greater than
*/
if (bindingIndex >= ctx->Const.MaxVertexAttribBindings) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindVertexBuffer(bindingindex=%u > "
+ "%s(bindingindex=%u > "
"GL_MAX_VERTEX_ATTRIB_BINDINGS)",
- bindingIndex);
+ func, bindingIndex);
return;
}
*/
if (offset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindVertexBuffer(offset=%" PRId64 " < 0)",
- (int64_t) offset);
+ "%s(offset=%" PRId64 " < 0)",
+ func, (int64_t) offset);
return;
}
if (stride < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "glBindVertexBuffer(stride=%d < 0)", stride);
+ "%s(stride=%d < 0)", func, stride);
return;
}
if (ctx->API == API_OPENGL_CORE && ctx->Version >= 44 &&
stride > ctx->Const.MaxVertexAttribStride) {
- _mesa_error(ctx, GL_INVALID_VALUE, "glBindVertexBuffer(stride=%d > "
- "GL_MAX_VERTEX_ATTRIB_STRIDE)", stride);
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride=%d > "
+ "GL_MAX_VERTEX_ATTRIB_STRIDE)", func, stride);
return;
}
* object references (automatically gen it).
*/
if (!_mesa_handle_bind_buffer_gen(ctx, GL_ARRAY_BUFFER, buffer,
- &vbo, "glBindVertexBuffer"))
+ &vbo, func))
return;
} else {
/* The ARB_vertex_attrib_binding spec says:
}
+void GLAPIENTRY
+_mesa_BindVertexBuffer(GLuint bindingIndex, GLuint buffer, GLintptr offset,
+ GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ /* The ARB_vertex_attrib_binding spec says:
+ *
+ * "An INVALID_OPERATION error is generated if no vertex array object
+ * is bound."
+ */
+ if (ctx->API == API_OPENGL_CORE &&
+ ctx->Array.VAO == ctx->Array.DefaultVAO) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glBindVertexBuffer(No array object bound)");
+ return;
+ }
+
+ vertex_array_vertex_buffer(ctx, ctx->Array.VAO, bindingIndex,
+ buffer, offset, stride, "glBindVertexBuffer");
+}
+
+
+void GLAPIENTRY
+_mesa_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingIndex, GLuint buffer,
+ GLintptr offset, GLsizei stride)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_vertex_array_object *vao;
+
+ /* The ARB_direct_state_access specification says:
+ *
+ * "An INVALID_OPERATION error is generated by VertexArrayVertexBuffer
+ * if <vaobj> is not [compatibility profile: zero or] the name of an
+ * existing vertex array object."
+ */
+ vao = _mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayVertexBuffer");
+ if (!vao)
+ return;
+
+ vertex_array_vertex_buffer(ctx, vao, bindingIndex,
+ buffer, offset, stride,
+ "glVertexArrayVertexBuffer");
+}
+
+
void GLAPIENTRY
_mesa_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers,
const GLintptr *offsets, const GLsizei *strides)