Note: This is a candidate for the 9.0 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
const GLuint newLength = lenA + lenB;
GLboolean usedTemps[MAX_PROGRAM_TEMPS];
GLuint firstTemp = 0;
- GLbitfield inputsB;
+ GLbitfield64 inputsB;
GLuint i;
ASSERT(progA->Target == progB->Target);
if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
const struct gl_fragment_program *fprogA, *fprogB;
struct gl_fragment_program *newFprog;
- GLbitfield progB_inputsRead = progB->InputsRead;
+ GLbitfield64 progB_inputsRead = progB->InputsRead;
GLint progB_colorFile, progB_colorIndex;
fprogA = gl_fragment_program_const(progA);