glsl: fix check SSBOs support for builtin functions
authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Fri, 16 Oct 2015 06:44:38 +0000 (08:44 +0200)
committerSamuel Iglesias Gonsalvez <siglesias@igalia.com>
Fri, 16 Oct 2015 10:47:58 +0000 (12:47 +0200)
has_shader_storage_buffer_objects() returns true also if the OpenGL
context is 4.30 or ES 3.1.

Previously, we were saying that all atomic*() GLSL builtin functions
for SSBOs were not available when OpenGL ES 3.1 context was in use.

Fixes 48 dEQP-GLES31 tests:

dEQP-GLES31.functional.ssbo.atomic.*

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
src/glsl/builtin_functions.cpp

index f0f6be21b7d49acce8bd15e8c8289734019c58d6..aae25f893e8ac06d1cfc6e1c340d9cc0b084aa6a 100644 (file)
@@ -403,7 +403,7 @@ shader_atomic_counters(const _mesa_glsl_parse_state *state)
 static bool
 shader_storage_buffer_object(const _mesa_glsl_parse_state *state)
 {
-   return state->ARB_shader_storage_buffer_object_enable;
+   return state->has_shader_storage_buffer_objects();
 }
 
 static bool