&& CHAN_TYPE != GL_FLOAT;
if (intColors != swsetup->intColors ||
- !RENDERINPUTS_EQUAL(tnl->render_inputs_bitset,
- swsetup->last_index_bitset)) {
- DECLARE_RENDERINPUTS(index_bitset);
+ tnl->render_inputs_bitset != swsetup->last_index_bitset) {
+ GLbitfield64 index_bitset = tnl->render_inputs_bitset;
struct tnl_attr_map map[_TNL_ATTRIB_MAX];
unsigned int i, e = 0;
swsetup->intColors = intColors;
- RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
-
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, attrib[FRAG_ATTRIB_WPOS] );
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR0 )) {
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR0)) {
if (swsetup->intColors)
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4CHAN_4F_RGBA, color );
else
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4F, attrib[FRAG_ATTRIB_COL0]);
}
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_COLOR1)) {
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_4F, attrib[FRAG_ATTRIB_COL1]);
}
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_FOG)) {
const GLint emit = ctx->FragmentProgram._Current ? EMIT_4F : EMIT_1F;
EMIT_ATTR( _TNL_ATTRIB_FOG, emit, attrib[FRAG_ATTRIB_FOGC]);
}
- if (RENDERINPUTS_TEST_RANGE(index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX))
+ if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_TEX0, _TNL_NUM_TEX))
{
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_TEX(i))) {
EMIT_ATTR( _TNL_ATTRIB_TEX(i), EMIT_4F,
attrib[FRAG_ATTRIB_TEX0 + i] );
}
}
/* shader varying vars */
- if (RENDERINPUTS_TEST_RANGE( index_bitset,
- _TNL_FIRST_GENERIC, _TNL_LAST_GENERIC )) {
+ if (index_bitset & BITFIELD64_RANGE(_TNL_ATTRIB_GENERIC0, _TNL_NUM_GENERIC)) {
for (i = 0; i < ctx->Const.MaxVarying; i++) {
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_GENERIC(i) )) {
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i))) {
EMIT_ATTR( _TNL_ATTRIB_GENERIC(i), VARYING_EMIT_STYLE,
attrib[FRAG_ATTRIB_VAR0 + i] );
}
}
}
- if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE ))
+ if (index_bitset & BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE))
EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, pointSize );
_tnl_install_attrs( ctx, map, e,
ctx->Viewport._WindowMap.m,
sizeof(SWvertex) );
- RENDERINPUTS_COPY( swsetup->last_index_bitset, index_bitset );
+ swsetup->last_index_bitset = index_bitset;
}
}
}
if (swsetup->NewState & _NEW_PROGRAM) {
- RENDERINPUTS_ZERO( swsetup->last_index_bitset );
+ swsetup->last_index_bitset = 0;
}
swsetup->NewState = 0;
_swsetup_InvalidateState( ctx, ~0 );
swsetup->verts = (SWvertex *)tnl->clipspace.vertex_buf;
- RENDERINPUTS_ZERO( swsetup->last_index_bitset );
+ swsetup->last_index_bitset = 0;
}
/* Calculate tnl->render_inputs. This bitmask indicates which vertex
* attributes need to be emitted to the rasterizer.
*/
- RENDERINPUTS_ZERO( tnl->render_inputs_bitset );
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POS );
+ tnl->render_inputs_bitset = BITFIELD64_BIT(_TNL_ATTRIB_POS);
if (!fp || (fp->Base.InputsRead & FRAG_BIT_COL0)) {
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR0 );
+ tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR0);
}
if (_mesa_need_secondary_color(ctx))
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_COLOR1 );
+ tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_COLOR1);
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Texture._EnabledCoordUnits & (1 << i) ||
(fp && fp->Base.InputsRead & FRAG_BIT_TEX(i))) {
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX(i) );
+ tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i));
}
}
|| (fp != NULL && (fp->Base.InputsRead & FRAG_BIT_FOGC) != 0)) {
/* Either fixed-function fog or a fragment program needs fog coord.
*/
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
+ tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_FOG);
}
if (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL)
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_EDGEFLAG );
+ tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_EDGEFLAG);
if (ctx->RenderMode == GL_FEEDBACK)
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_TEX0 );
+ tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0);
if (ctx->Point._Attenuated ||
(ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
- RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_POINTSIZE );
+ tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE);
/* check for varying vars which are written by the vertex program */
if (vp) {
GLuint i;
for (i = 0; i < MAX_VARYING; i++) {
if (vp->Base.OutputsWritten & BITFIELD64_BIT(VERT_RESULT_VAR0 + i)) {
- RENDERINPUTS_SET(tnl->render_inputs_bitset,
- _TNL_ATTRIB_GENERIC(i));
+ tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_GENERIC(i));
}
}
}
};
-#define DECLARE_RENDERINPUTS(name) GLbitfield64 name
-#define RENDERINPUTS_COPY(x, y) do { (x) = (y); } while (0)
-#define RENDERINPUTS_EQUAL(x, y) ((x) == (y))
-#define RENDERINPUTS_ZERO(x) do { (x) = 0; } while (0)
-#define RENDERINPUTS_ONES(x) do { (x) = ~(GLbitfield64)0; } while (0)
-#define RENDERINPUTS_TEST(x, b) (((x) & BITFIELD64_BIT(b)) != 0)
-#define RENDERINPUTS_SET(x, b) ((x) |= BITFIELD64_BIT(b))
-#define RENDERINPUTS_CLEAR(x, b) ((x) &= ~BITFIELD64_BIT(b))
-#define RENDERINPUTS_TEST_RANGE(x, b, e) \
- (((x) & BITFIELD64_RANGE((b), (e) - (b) + 1)) != 0)
-
-
/**
* Context state for T&L context.
*/
GLboolean AllowPixelFog;
GLboolean _DoVertexFog; /* eval fog function at each vertex? */
- DECLARE_RENDERINPUTS(render_inputs_bitset);
+ GLbitfield64 render_inputs_bitset;
GLvector4f tmp_inputs[VERT_ATTRIB_MAX];