static struct gl_texture_image *
create_texture_for_pbo(struct gl_context *ctx, bool create_pbo,
- GLenum pbo_target, int width, int height, int depth,
+ GLenum pbo_target, int width, int height,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
GLuint *tmp_pbo, GLuint *tmp_tex)
struct gl_texture_image *tex_image;
bool read_only;
- if ((packing->ImageHeight != 0 && packing->ImageHeight != height) ||
- packing->SwapBytes ||
+ if (packing->SwapBytes ||
packing->LsbFirst ||
packing->Invert)
return NULL;
_mesa_GenTextures(1, tmp_tex);
tex_obj = _mesa_lookup_texture(ctx, *tmp_tex);
- tex_obj->Target = depth > 1 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
_mesa_initialize_texture_object(ctx, tex_obj, *tmp_tex, GL_TEXTURE_2D);
/* This must be set after _mesa_initialize_texture_object, not before. */
tex_obj->Immutable = GL_TRUE;
internal_format = _mesa_get_format_base_format(pbo_format);
tex_image = _mesa_get_tex_image(ctx, tex_obj, tex_obj->Target, 0);
- _mesa_init_teximage_fields(ctx, tex_image, width, height, depth,
+ _mesa_init_teximage_fields(ctx, tex_image, width, height, 1,
0, internal_format, pbo_format);
read_only = pbo_target == GL_PIXEL_UNPACK_BUFFER;
return true;
}
+ /* Only accept tightly packed pixels from the user. */
+ if (packing->ImageHeight != 0 && packing->ImageHeight != height)
+ return false;
+
+ /* For arrays, use a tall (height * depth) 2D texture. */
pbo_tex_image = create_texture_for_pbo(ctx, create_pbo,
GL_PIXEL_UNPACK_BUFFER,
- width, height, depth,
+ width, height * depth,
format, type, pixels, packing,
&pbo, &pbo_tex);
if (!pbo_tex_image)
_mesa_update_state(ctx);
_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
- 0, 0, width, height,
+ 0, z * height, width, (z + 1) * height,
xoffset, yoffset,
xoffset + width, yoffset + height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
return true;
}
+ /* Only accept tightly packed pixels from the user. */
+ if (packing->ImageHeight != 0 && packing->ImageHeight != height)
+ return false;
+
+ /* For arrays, use a tall (height * depth) 2D texture. */
pbo_tex_image = create_texture_for_pbo(ctx, false, GL_PIXEL_PACK_BUFFER,
- width, height, depth,
+ width, height * depth,
format, type, pixels, packing,
&pbo, &pbo_tex);
if (!pbo_tex_image)
_mesa_meta_BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer,
xoffset, yoffset,
xoffset + width, yoffset + height,
- 0, 0, width, height,
+ 0, z * height, width, (z + 1) * height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
}