It seems I missed some details when exposing NV_conditional_render
on GLES; this fixes up "make check".
Fixes: 5213be9fab7 ("mesa: expose NV_conditional_render on GLES")
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-and-Tested-by: Eric Engestrom <eric.engestrom@intel.com>
glActiveShaderProgram
glActiveTexture
glAttachShader
+glBeginConditionalRenderNV
glBeginQuery
glBeginTransformFeedback
glBindAttribLocation
glEnable
glEnableVertexAttribArray
glEnablei
+glEndConditionalRenderNV
glEndQuery
glEndTransformFeedback
glFenceSync
/* GL_NV_conservative_raster_pre_snap_triangles */
{ "glConservativeRasterParameteriNV", 20, -1 },
+ /* GL_NV_conditional_render */
+ { "glBeginConditionalRenderNV", 20, -1 },
+ { "glEndConditionalRenderNV", 20, -1 },
+
{ NULL, 0, -1 }
};