v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.
authorEric Anholt <eric@anholt.net>
Mon, 11 Mar 2019 22:59:24 +0000 (15:59 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 12 Mar 2019 16:04:25 +0000 (09:04 -0700)
This reduces the runtime of dEQP-GLES3.functional.shaders.precision.* from
11.5s to 3.3s.  This brings CTS runs down to 4 hours on one of my target
devices.

src/gallium/drivers/v3d/v3d_screen.c

index c539daf02b943fafb02e52f5afcfc53a6a7869d1..e413b0073607dae6e5d3d667de6099b4498aa5a0 100644 (file)
@@ -131,6 +131,9 @@ v3d_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
         case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
                 return 1;
 
+        case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
+           return 0;
+
         case PIPE_CAP_GENERATE_MIPMAP:
                 return v3d_has_feature(screen, DRM_V3D_PARAM_SUPPORTS_TFU);