CHECK( always, GL_TRUE, 0 )
CHECK( always_add2, GL_TRUE, 2 )
+CHECK( always_add4, GL_TRUE, 4 )
CHECK( never, GL_FALSE, 0 )
CHECK( tex0_mm, ctx->Texture.Unit[0]._ReallyEnabled, 3 )
CHECK( tex1_mm, ctx->Texture.Unit[1]._ReallyEnabled, 3 )
/* Allocate state buffers:
*/
- ALLOC_STATE( ctx, always, CTX_STATE_SIZE, "CTX/context", 0 );
+ ALLOC_STATE( ctx, always_add4, CTX_STATE_SIZE, "CTX/context", 0 );
if (rmesa->radeon.radeonScreen->kernel_mm) {
rmesa->hw.ctx.emit = ctx_emit_cs;
rmesa->hw.ctx.check = check_always_ctx;