This fixes:
glsl-1.50/execution/geometry/dynamic_input_array_index.shader_test
my profanity.
We need to load the AR register with the value from the index reg
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
int treg[3];
struct r600_bytecode_alu alu;
int r, i;
-
- /* you have got to be shitting me -
+ unsigned addr_reg;
+ addr_reg = get_address_file_reg(ctx, src->DimIndirect.Index);
+ if (src->DimIndirect.Index > 0) {
+ r = single_alu_op2(ctx, ALU_OP1_MOV,
+ ctx->bc->ar_reg, 0,
+ addr_reg, 0,
+ 0, 0);
+ if (r)
+ return r;
+ }
+ /*
we have to put the R0.x/y/w into Rt.x Rt+1.x Rt+2.x then index reg from Rt.
at least this is what fglrx seems to do. */
for (i = 0; i < 3; i++) {