write_program_payload(struct gl_context *ctx, struct blob *blob,
struct gl_shader_program *sh_prog)
{
- bool serialize[MESA_SHADER_STAGES];
for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage];
- serialize[stage] = shader && shader->Program->driver_cache_blob == NULL;
- if (serialize[stage])
+ if (shader)
ctx->Driver.ProgramBinarySerializeDriverBlob(ctx, shader->Program);
}
serialize_glsl_program(blob, ctx, sh_prog);
for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
- if (!serialize[stage])
- continue;
-
- struct gl_program *prog = sh_prog->_LinkedShaders[stage]->Program;
- ralloc_free(prog->driver_cache_blob);
- prog->driver_cache_blob = NULL;
- prog->driver_cache_blob_size = 0;
+ struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage];
+ if (shader) {
+ struct gl_program *prog = sh_prog->_LinkedShaders[stage]->Program;
+ ralloc_free(prog->driver_cache_blob);
+ prog->driver_cache_blob = NULL;
+ prog->driver_cache_blob_size = 0;
+ }
}
}