These values pertain to display lists, and the new types of geometry
shader primitives can be used in display lists.
And add new PRIM_MAX constant for follow-on changes.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
/** Extra draw modes beyond GL_POINTS, GL_TRIANGLE_FAN, etc */
-#define PRIM_OUTSIDE_BEGIN_END (GL_POLYGON+1)
-#define PRIM_INSIDE_UNKNOWN_PRIM (GL_POLYGON+2)
-#define PRIM_UNKNOWN (GL_POLYGON+3)
+#define PRIM_MAX GL_TRIANGLE_STRIP_ADJACENCY
+#define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1)
+#define PRIM_INSIDE_UNKNOWN_PRIM (PRIM_MAX + 2)
+#define PRIM_UNKNOWN (PRIM_MAX + 3)