unsigned count = 0;
unsigned chan;
- /* WriteMask */
- /* XXX: should be optimized using emit_data->inst->Dst[0].Register.WriteMask*/
- emit_data->args[0] = lp_build_const_int32(bld_base->base.gallivm, 0xf);
-
/* Fetch and project texture coordinates */
coords[3] = lp_build_emit_fetch(bld_base, emit_data->inst, 0, TGSI_CHAN_W);
for (chan = 0; chan < 3; chan++ ) {
while (count < util_next_power_of_two(count))
address[count++] = LLVMGetUndef(LLVMInt32TypeInContext(gallivm->context));
- emit_data->args[1] = lp_build_gather_values(gallivm, address, count);
+ emit_data->args[0] = lp_build_gather_values(gallivm, address, count);
/* Resource */
- emit_data->args[2] = si_shader_ctx->resources[emit_data->inst->Src[1].Register.Index];
+ emit_data->args[1] = si_shader_ctx->resources[emit_data->inst->Src[1].Register.Index];
/* Sampler */
- emit_data->args[3] = si_shader_ctx->samplers[emit_data->inst->Src[1].Register.Index];
+ emit_data->args[2] = si_shader_ctx->samplers[emit_data->inst->Src[1].Register.Index];
/* Dimensions */
- emit_data->args[4] = lp_build_const_int32(bld_base->base.gallivm, target);
+ emit_data->args[3] = lp_build_const_int32(bld_base->base.gallivm, target);
+
+ emit_data->arg_count = 4;
- emit_data->arg_count = 5;
- /* XXX: To optimize, we could use a float or v2f32, if the last bits of
- * the writemask are clear */
emit_data->dst_type = LLVMVectorType(
LLVMFloatTypeInContext(bld_base->base.gallivm->context),
4);
char intr_name[23];
sprintf(intr_name, "%sv%ui32", action->intr_name,
- LLVMGetVectorSize(LLVMTypeOf(emit_data->args[1])));
+ LLVMGetVectorSize(LLVMTypeOf(emit_data->args[0])));
emit_data->output[emit_data->chan] = build_intrinsic(
base->gallivm->builder, intr_name, emit_data->dst_type,