return;
/* Check if depth buffer is in depth/stencil format. If so, then it's only
- * safe to invalidate it if we're also clearing stencil, and both depth_irb
- * and stencil_irb point to the same miptree.
- *
- * Note: it's not sufficient to check for the case where
- * _mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL,
- * because this fails to catch depth/stencil buffers on hardware that uses
- * separate stencil. To catch that case, we check whether
- * depth_mt->stencil_mt is non-NULL.
+ * safe to invalidate it if we're also clearing stencil.
*/
if (depth_irb && invalidate_depth &&
- (_mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL ||
- depth_mt->stencil_mt)) {
- invalidate_depth = invalidate_stencil && depth_irb && stencil_irb
- && depth_irb->mt == stencil_irb->mt;
- }
+ _mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL)
+ invalidate_depth = invalidate_stencil && stencil_irb;
uint32_t tile_mask_x, tile_mask_y;
brw_get_depthstencil_tile_masks(depth_mt,