mesa: check for invalid texture coord unit in glGet queries
authorBrian Paul <brianp@vmware.com>
Wed, 3 Feb 2010 20:16:53 +0000 (13:16 -0700)
committerBrian Paul <brianp@vmware.com>
Wed, 3 Feb 2010 22:48:42 +0000 (15:48 -0700)
src/mesa/main/get.c
src/mesa/main/get_gen.py

index fba5479be4ed60a66c4fa1cfa0e0aba994564ba6..2724774ca265c19aa69b09817a7b986b8b3f2647 100644 (file)
@@ -270,11 +270,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]);
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(raster tex coords, unit %u)", unit);
+            return;
+         }
+         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][0]);
+         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][1]);
+         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][2]);
+         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][3]);
          }
          break;
       case GL_CURRENT_RASTER_POSITION_VALID:
@@ -282,12 +287,17 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          break;
       case GL_CURRENT_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(current tex coords, unit %u)", unit);
+            return;
+         }
          FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
+         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
+         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
+         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
          }
          break;
       case GL_DEPTH_BIAS:
@@ -949,7 +959,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          }
          break;
       case GL_TEXTURE_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+         {
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(texture stack depth, unit %u)", unit);
+            return;
+         }
+         params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[unit].Depth + 1);
+         }
          break;
       case GL_UNPACK_ALIGNMENT:
          params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
@@ -2121,11 +2139,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
-         params[0] = ctx->Current.RasterTexCoords[texUnit][0];
-         params[1] = ctx->Current.RasterTexCoords[texUnit][1];
-         params[2] = ctx->Current.RasterTexCoords[texUnit][2];
-         params[3] = ctx->Current.RasterTexCoords[texUnit][3];
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(raster tex coords, unit %u)", unit);
+            return;
+         }
+         params[0] = ctx->Current.RasterTexCoords[unit][0];
+         params[1] = ctx->Current.RasterTexCoords[unit][1];
+         params[2] = ctx->Current.RasterTexCoords[unit][2];
+         params[3] = ctx->Current.RasterTexCoords[unit][3];
          }
          break;
       case GL_CURRENT_RASTER_POSITION_VALID:
@@ -2133,12 +2156,17 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          break;
       case GL_CURRENT_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(current tex coords, unit %u)", unit);
+            return;
+         }
          FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
-         params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
-         params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
-         params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
+         params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
+         params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
+         params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
+         params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
          }
          break;
       case GL_DEPTH_BIAS:
@@ -2800,7 +2828,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          }
          break;
       case GL_TEXTURE_STACK_DEPTH:
-         params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+         {
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(texture stack depth, unit %u)", unit);
+            return;
+         }
+         params[0] = (GLfloat)(ctx->TextureMatrixStack[unit].Depth + 1);
+         }
          break;
       case GL_UNPACK_ALIGNMENT:
          params[0] = (GLfloat)(ctx->Unpack.Alignment);
@@ -3972,11 +4008,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
-         params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]);
-         params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]);
-         params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]);
-         params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]);
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(raster tex coords, unit %u)", unit);
+            return;
+         }
+         params[0] = IROUND(ctx->Current.RasterTexCoords[unit][0]);
+         params[1] = IROUND(ctx->Current.RasterTexCoords[unit][1]);
+         params[2] = IROUND(ctx->Current.RasterTexCoords[unit][2]);
+         params[3] = IROUND(ctx->Current.RasterTexCoords[unit][3]);
          }
          break;
       case GL_CURRENT_RASTER_POSITION_VALID:
@@ -3984,12 +4025,17 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          break;
       case GL_CURRENT_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(current tex coords, unit %u)", unit);
+            return;
+         }
          FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
-         params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
-         params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
-         params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+         params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
+         params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
+         params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
+         params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
          }
          break;
       case GL_DEPTH_BIAS:
@@ -4651,7 +4697,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          }
          break;
       case GL_TEXTURE_STACK_DEPTH:
-         params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
+         {
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(texture stack depth, unit %u)", unit);
+            return;
+         }
+         params[0] = ctx->TextureMatrixStack[unit].Depth + 1;
+         }
          break;
       case GL_UNPACK_ALIGNMENT:
          params[0] = ctx->Unpack.Alignment;
@@ -5824,11 +5878,16 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
-         params[0] = IROUND64(ctx->Current.RasterTexCoords[texUnit][0]);
-         params[1] = IROUND64(ctx->Current.RasterTexCoords[texUnit][1]);
-         params[2] = IROUND64(ctx->Current.RasterTexCoords[texUnit][2]);
-         params[3] = IROUND64(ctx->Current.RasterTexCoords[texUnit][3]);
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(raster tex coords, unit %u)", unit);
+            return;
+         }
+         params[0] = IROUND64(ctx->Current.RasterTexCoords[unit][0]);
+         params[1] = IROUND64(ctx->Current.RasterTexCoords[unit][1]);
+         params[2] = IROUND64(ctx->Current.RasterTexCoords[unit][2]);
+         params[3] = IROUND64(ctx->Current.RasterTexCoords[unit][3]);
          }
          break;
       case GL_CURRENT_RASTER_POSITION_VALID:
@@ -5836,12 +5895,17 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          break;
       case GL_CURRENT_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(current tex coords, unit %u)", unit);
+            return;
+         }
          FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
-         params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
-         params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
-         params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+         params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
+         params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
+         params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
+         params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
          }
          break;
       case GL_DEPTH_BIAS:
@@ -6503,7 +6567,15 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          }
          break;
       case GL_TEXTURE_STACK_DEPTH:
-         params[0] = (GLint64)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+         {
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(texture stack depth, unit %u)", unit);
+            return;
+         }
+         params[0] = (GLint64)(ctx->TextureMatrixStack[unit].Depth + 1);
+         }
          break;
       case GL_UNPACK_ALIGNMENT:
          params[0] = (GLint64)(ctx->Unpack.Alignment);
index 7bd87bb0d7ba398842af2d58a0141221b43717dc..9ae3ce0096760db222ff040f0ddeb002d3a8634b 100644 (file)
@@ -166,20 +166,32 @@ StateVars = [
           "ctx->Current.RasterSecondaryColor[2]",
           "ctx->Current.RasterSecondaryColor[3]"], "", None ),
        ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
-         ["ctx->Current.RasterTexCoords[texUnit][0]",
-          "ctx->Current.RasterTexCoords[texUnit][1]",
-          "ctx->Current.RasterTexCoords[texUnit][2]",
-          "ctx->Current.RasterTexCoords[texUnit][3]"],
-         "const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
+         ["ctx->Current.RasterTexCoords[unit][0]",
+          "ctx->Current.RasterTexCoords[unit][1]",
+          "ctx->Current.RasterTexCoords[unit][2]",
+          "ctx->Current.RasterTexCoords[unit][3]"],
+         """const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(raster tex coords, unit %u)", unit);
+            return;
+         }""",
+         None ),
        ( "GL_CURRENT_RASTER_POSITION_VALID", GLboolean,
          ["ctx->Current.RasterPosValid"], "", None ),
        ( "GL_CURRENT_TEXTURE_COORDS", GLfloat,
-         ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]",
-          "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]",
-          "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]",
-          "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
-         """const GLuint texUnit = ctx->Texture.CurrentUnit;
-         FLUSH_CURRENT(ctx, 0);""", None ),
+         ["ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]",
+          "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]",
+          "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]",
+          "ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]"],
+         """const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(current tex coords, unit %u)", unit);
+            return;
+         }
+         FLUSH_CURRENT(ctx, 0);""",
+         None ),
        ( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
        ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
          "", None ),
@@ -467,7 +479,14 @@ StateVars = [
          matrix = ctx->TextureMatrixStack[unit].Top->m;""",
          None ),
        ( "GL_TEXTURE_STACK_DEPTH", GLint,
-         ["ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1"], "", None ),
+         ["ctx->TextureMatrixStack[unit].Depth + 1"],
+         """const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(texture stack depth, unit %u)", unit);
+            return;
+         }""",
+         None ),
        ( "GL_UNPACK_ALIGNMENT", GLint, ["ctx->Unpack.Alignment"], "", None ),
        ( "GL_UNPACK_LSB_FIRST", GLboolean, ["ctx->Unpack.LsbFirst"], "", None ),
        ( "GL_UNPACK_ROW_LENGTH", GLint, ["ctx->Unpack.RowLength"], "", None ),