#include "intel_regions.h"
#include "intel_tris.h"
#include "intel_pixel.h"
+#include "intel_fbo.h"
#define FILE_DEBUG_FLAG DEBUG_PIXEL
static struct intel_region *
copypix_src_region(struct intel_context *intel, GLenum type)
{
+ struct intel_renderbuffer *irb;
+
switch (type) {
case GL_COLOR:
return intel_readbuf_region(intel);
case GL_DEPTH:
/* Don't think this is really possible execpt at 16bpp, when we have no stencil.
*/
- if (intel->intelScreen->depth_region &&
- intel->intelScreen->depth_region->cpp == 2)
- return intel->intelScreen->depth_region;
+ irb = intel_renderbuffer(intel->ctx.ReadBuffer->_DepthBuffer->Wrapped);
+ if (irb && irb->region && irb->region->cpp == 2)
+ return irb->region;
+ break;
case GL_STENCIL:
/* Don't think this is really possible.
*/
case GL_DEPTH_STENCIL_EXT:
/* Does it matter whether it is stencil/depth or depth/stencil?
*/
- return intel->intelScreen->depth_region;
+ irb = intel_renderbuffer(intel->ctx.ReadBuffer->_DepthBuffer->Wrapped);
+ if (irb && irb->region)
+ return irb->region;
+ break;
default:
break;
}
/* Set the 3d engine to draw into the destination region:
*/
- intel->vtbl.meta_draw_region(intel, dst, intel->intelScreen->depth_region);
+ intel->vtbl.meta_draw_region(intel, dst,
+ (intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped))->region);
intel->vtbl.meta_import_pixel_state(intel);
LOCK_HARDWARE(intel);
- if (intel->numClipRects) {
- int bufHeight = intel->pClipRects->y2;
- assert (intel->numClipRects == 1);
+ {
+ int bufHeight = ctx->DrawBuffer->Height;
srcy = bufHeight - srcy - height; /* convert from gl to hardware coords */
/* Clip against the source region. This is the only source
GLint orig_x = srcx;
GLint orig_y = srcy;
- if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
+ if (!_mesa_clip_to_region(0, 0, ctx->ReadBuffer->Width - 1,
+ ctx->ReadBuffer->Height - 1,
&srcx, &srcy, &width, &height))
goto out;
GLint dstx, GLint dsty, GLenum type)
{
struct intel_context *intel = intel_context(ctx);
- struct intel_region *dst = intel_drawbuf_region(intel);
- struct intel_region *src = copypix_src_region(intel, type);
+ struct intel_renderbuffer *irbread;
+ struct intel_renderbuffer *irbdraw;
+ struct intel_region *dst;
+ struct intel_region *src;
/* Copypixels can be more than a straight copy. Ensure all the
* extra operations are disabled:
ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F)
return GL_FALSE;
- if (!src || !dst)
- return GL_FALSE;
-
-
-
intelFlush(&intel->ctx);
- LOCK_HARDWARE(intel);
+ if (type == GL_COLOR) {
+ irbread = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
+ irbdraw = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]);
+ if (!irbread || !irbread->region || !irbdraw || !irbdraw->region)
+ return GL_FALSE;
+ }
+ else if (type == GL_DEPTH) {
+ /* Don't think this is really possible execpt at 16bpp, when we have no stencil.
+ */
+ irbread = intel_renderbuffer(ctx->ReadBuffer->_DepthBuffer->Wrapped);
+ irbdraw = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped);
+ if (!irbread || !irbread->region || !irbdraw || !irbdraw->region
+ || !(irbread->region->cpp == 2))
+ return GL_FALSE;
+ }
+ else if (GL_DEPTH_STENCIL_EXT) {
+ /* Does it matter whether it is stencil/depth or depth/stencil?
+ */
+ irbread = intel_renderbuffer(ctx->ReadBuffer->_DepthBuffer->Wrapped);
+ irbdraw = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped);
+ if (!irbread || !irbread->region || !irbdraw || !irbdraw->region)
+ return GL_FALSE;
+ }
+ else if (GL_STENCIL) {
+ /* Don't think this is really possible.
+ */
+ return GL_FALSE;
+ }
+
+ src = irbread->region;
+ dst = irbdraw->region;
- if (intel->numClipRects) {
- assert(intel->numClipRects == 1);
- drm_clip_rect_t *box = intel->pClipRects;
- drm_clip_rect_t dest_rect;
- GLint nbox = intel->numClipRects;
+ {
GLint delta_x = 0;
GLint delta_y = 0;
- GLuint i;
/* Do scissoring in GL coordinates:
*/
if (!_mesa_clip_to_region(x, y, x+w-1, y+h-1, &dstx, &dsty, &width, &height))
goto out;
-
+
srcx = dstx - dx;
srcy = dsty - dy;
}
/* Convert from GL to hardware coordinates:
- * cliprect should be size of buffer
*/
- dsty = box->y2 - dsty - height;
- srcy = box->y2 - srcy - height;
+ dsty = irbdraw->Base.Height - dsty - height;
+ srcy = irbread->Base.Height - srcy - height;
- /* Clip against the source region. This is the only source
- * clipping we do. Dst is clipped with cliprects below.
+ /* Clip against the source region:
*/
{
delta_x = srcx - dstx;
delta_y = srcy - dsty;
- if (!_mesa_clip_to_region(0, 0, src->pitch, src->height,
- &srcx, &srcy, &width, &height))
+ if (!_mesa_clip_to_region(0, 0, irbread->Base.Width - 1,
+ irbread->Base.Height - 1,
+ &srcx, &srcy, &width, &height))
goto out;
dstx = srcx - delta_x;
dsty = srcy - delta_y;
}
- dest_rect.x1 = dstx;
- dest_rect.y1 = dsty;
- dest_rect.x2 = dstx + width;
- dest_rect.y2 = dsty + height;
-
- /* Could do slightly more clipping: Eg, take the intersection of
- * the existing set of cliprects and those cliprects translated
- * by delta_x, delta_y:
- *
- * This code will not overwrite other windows, but will
- * introduce garbage when copying from obscured window regions.
+ /* Clip against the dest region:
*/
- for (i = 0; i < nbox; i++) {
- drm_clip_rect_t rect;
+ {
+ delta_x = dstx - srcx;
+ delta_y = dsty - srcy;
- if (!intel_intersect_cliprects(&rect, &dest_rect, &box[i]))
- continue;
+ if (!_mesa_clip_to_region(0, 0, irbdraw->Base.Width - 1,
+ irbdraw->Base.Height - 1,
+ &dstx, &dsty, &width, &height))
+ goto out;
+ srcx = dstx - delta_x;
+ srcy = dsty - delta_y;
+ }
- intelEmitCopyBlit(intel, dst->cpp,
- src->pitch, src->buffer, 0,
- dst->pitch, dst->buffer, 0,
- rect.x1 + delta_x,
- rect.y1 + delta_y, /* srcx, srcy */
- rect.x1, rect.y1, /* dstx, dsty */
- rect.x2 - rect.x1, rect.y2 - rect.y1,
+ {
+
+ intelEmitCopyBlit(intel, dst->cpp,
+ src->pitch, src->buffer, 0,
+ dst->pitch, dst->buffer, 0,
+ srcx, srcy,
+ dstx, dsty,
+ width, height,
ctx->Color.ColorLogicOpEnabled ?
ctx->Color.LogicOp : GL_COPY);
}
out:
intel_batchbuffer_flush(intel->batch);
}
- UNLOCK_HARDWARE(intel);
DBG("%s: success\n", __FUNCTION__);
return GL_TRUE;