#include "util/u_inlines.h"
#include "pipe/p_defines.h"
#include "util/u_math.h"
-#include "util/u_pack_color.h"
#include "svga_context.h"
#include "svga_state.h"
}
if (dirty & SVGA_NEW_BLEND_COLOR) {
- union util_color uc;
- ubyte r = float_to_ubyte(svga->curr.blend_color.color[0]);
- ubyte g = float_to_ubyte(svga->curr.blend_color.color[1]);
- ubyte b = float_to_ubyte(svga->curr.blend_color.color[2]);
- ubyte a = float_to_ubyte(svga->curr.blend_color.color[3]);
+ uint32 color;
+ uint32 r = float_to_ubyte(svga->curr.blend_color.color[0]);
+ uint32 g = float_to_ubyte(svga->curr.blend_color.color[1]);
+ uint32 b = float_to_ubyte(svga->curr.blend_color.color[2]);
+ uint32 a = float_to_ubyte(svga->curr.blend_color.color[3]);
- util_pack_color_ub( r, g, b, a,
- PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
+ color = (a << 24) | (r << 16) | (g << 8) | b;
- EMIT_RS( svga, uc.ui, BLENDCOLOR, fail );
+ EMIT_RS( svga, color, BLENDCOLOR, fail );
}
if (dirty & (SVGA_NEW_DEPTH_STENCIL | SVGA_NEW_RAST)) {