if (ctx->Extensions.ARB_depth_texture &&
(params[0] == GL_LUMINANCE ||
params[0] == GL_INTENSITY ||
- params[0] == GL_ALPHA)) {
+ params[0] == GL_ALPHA ||
+ (ctx->Extensions.ARB_texture_rg && params[0] == GL_RED))) {
if (texObj->DepthMode != params[0]) {
flush(ctx, texObj);
texObj->DepthMode = params[0];
case GL_ALPHA:
ASSIGN_4V(texel[i], 0.0F, 0.0F, 0.0F, result);
break;
+ case GL_RED:
+ ASSIGN_4V(texel[i], result, 0.0F, 0.0F, 1.0F);
+ break;
default:
_mesa_problem(ctx, "Bad depth texture mode");
}