Need to return the actual compressed format when the user originally
requested a generic compressed format.
*params = img->Depth;
break;
case GL_TEXTURE_INTERNAL_FORMAT:
- *params = img->InternalFormat;
+ if (img->IsCompressed) {
+ /* need to return the actual compressed format */
+ *params = _mesa_compressed_format_to_glenum(ctx,
+ img->TexFormat->MesaFormat);
+ }
+ else {
+ /* return the user's requested internal format */
+ *params = img->InternalFormat;
+ }
break;
case GL_TEXTURE_BORDER:
*params = img->Border;