cmd2[8].u = r300PackFloat32(ctx->Color.ClearColor[3]);
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
- e32(0x0000000a);
+ e32(R300_RB3D_DSTCACHE_0A);
reg_start(R300_RB3D_ZCACHE_CTLSTAT,0);
r300UpdateShaderStates(rmesa);
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
- e32(0x0000000a);
+ e32(R300_RB3D_DSTCACHE_0A);
reg_start(R300_RB3D_ZCACHE_CTLSTAT,0);
e32(0x00000003);
}
reg_start(R300_RB3D_DSTCACHE_CTLSTAT,0);
- e32(0x0000000a/*0x2*/);
+ e32(R300_RB3D_DSTCACHE_0A /*R300_RB3D_DSTCACHE_02*/);
reg_start(R300_RB3D_ZCACHE_CTLSTAT,0);
e32(0x00000003/*0x1*/);