The use of break/continue was kind of weird/confusing.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
const uint64_t slot_mask = ((1ull << slots) - 1) << (*location / 4u);
assert(slots > 0);
- if (reserved_slots & slot_mask) {
- *location = ALIGN(*location + 1, 4);
- slot_end = *location + num_components - 1;
- continue;
+
+ if ((reserved_slots & slot_mask) == 0) {
+ break;
}
- break;
+ *location = ALIGN(*location + 1, 4);
+ slot_end = *location + num_components - 1;
}
if (!var->data.patch && slot_end >= MAX_VARYING * 4u) {