/* Specify whether the EXEC mask represents the valid mask */
last_args[1] = uint->one;
- if (shader->fs_write_all && shader->nr_cbufs > 1) {
+ if (shader->fs_write_all && si_shader_ctx->shader->key.ps.nr_cbufs > 1) {
int i;
/* Specify that this is not yet the last export */
last_args[2] = lp_build_const_int32(base->gallivm, 0);
- for (i = 1; i < shader->nr_cbufs; i++) {
+ for (i = 1; i < si_shader_ctx->shader->key.ps.nr_cbufs; i++) {
/* Specify the target we are exporting */
last_args[3] = lp_build_const_int32(base->gallivm,
V_008DFC_SQ_EXP_MRT + i);
preload_samplers(&si_shader_ctx);
preload_streamout_buffers(&si_shader_ctx);
- shader->shader.nr_cbufs = rctx->framebuffer.nr_cbufs;
-
/* Dump TGSI code before doing TGSI->LLVM conversion in case the
* conversion fails. */
if (dump) {
#include "util/u_upload_mgr.h"
#include "util/u_format_s3tc.h"
#include "tgsi/tgsi_parse.h"
+#include "tgsi/tgsi_scan.h"
#include "radeonsi_pipe.h"
#include "radeonsi_shader.h"
#include "si_state.h"
FREE(shader);
return r;
}
-
- /* We don't know the value of fs_write_all property until we built
- * at least one variant, so we may need to recompute the key (include
- * rctx->framebuffer.nr_cbufs) after building first variant. */
- if (sel->type == PIPE_SHADER_FRAGMENT &&
- sel->num_shaders == 0 &&
- shader->shader.fs_write_all) {
- sel->fs_write_all = 1;
- si_shader_selector_key(ctx, sel, &shader->key);
- }
-
sel->num_shaders++;
}
{
struct si_pipe_shader_selector *sel = CALLOC_STRUCT(si_pipe_shader_selector);
int r;
+ struct tgsi_shader_info info;
+
+ tgsi_scan_shader(state->tokens, &info);
sel->type = pipe_shader_type;
sel->tokens = tgsi_dup_tokens(state->tokens);
sel->so = state->stream_output;
+ sel->fs_write_all = info.color0_writes_all_cbufs;
r = si_shader_select(ctx, sel, NULL);
if (r) {