void Pass::init_register()
{
+ vector<Pass*> added_passes;
while (first_queued_pass) {
+ added_passes.push_back(first_queued_pass);
first_queued_pass->run_register();
first_queued_pass = first_queued_pass->next_queued_pass;
}
+ for (auto added_pass : added_passes)
+ added_pass->on_register();
}
void Pass::done_register()
{
+ for (auto &it : pass_register)
+ it.second->on_shutdown();
+
frontend_register.clear();
pass_register.clear();
backend_register.clear();
log_assert(first_queued_pass == NULL);
}
+void Pass::on_register()
+{
+}
+
+void Pass::on_shutdown()
+{
+}
+
Pass::~Pass()
{
}
virtual void run_register();
static void init_register();
static void done_register();
+
+ virtual void on_register();
+ virtual void on_shutdown();
};
struct ScriptPass : Pass