#ifndef __BASE_BITUNION_HH__
#define __BASE_BITUNION_HH__
+#include <iostream>
+#include <type_traits>
+
#include "base/bitfield.hh"
// The following implements the BitUnion system of defining bitfields
//without having to have access to each other. More details are provided with
//the individual components.
+//This class wraps around another which defines getter/setter functions which
+//manipulate the underlying data. The type of the underlying data and the type
+//of the bitfield itself are inferred from the argument types of the setter
+//function.
+template<class Base>
+class BitfieldTypeImpl : public Base
+{
+ static_assert(std::is_empty<Base>::value,
+ "Bitfield base class must be empty.");
+
+ private:
+ using Base::setter;
+
+ template<typename T>
+ struct TypeDeducer;
+
+ template<typename T>
+ friend class TypeDeducer;
+
+ template<typename Type1, typename Type2>
+ struct TypeDeducer<void (Base::*)(Type1 &, Type2)>
+ {
+ typedef Type1 Storage;
+ typedef Type2 Type;
+ };
+
+ protected:
+ typedef typename TypeDeducer<
+ decltype(&BitfieldTypeImpl<Base>::setter)>::Storage Storage;
+ typedef typename TypeDeducer<
+ decltype(&BitfieldTypeImpl<Base>::setter)>::Type Type;
+
+ Type getter(const Storage &storage) const = delete;
+ void setter(Storage &storage, Type val) = delete;
+
+ Storage __storage;
+
+ operator Type () const
+ {
+ return Base::getter(__storage);
+ }
+
+ Type
+ operator=(const Type val)
+ {
+ Base::setter(__storage, val);
+ return val;
+ }
+
+ Type
+ operator=(BitfieldTypeImpl<Base> const & other)
+ {
+ return *this = (Type)other;
+ }
+};
+
+//A wrapper for the above class which allows setting and getting.
+template<class Base>
+class BitfieldType : public BitfieldTypeImpl<Base>
+{
+ protected:
+ using Impl = BitfieldTypeImpl<Base>;
+ using typename Impl::Type;
+
+ public:
+ operator Type () const { return Impl::operator Type(); }
+ Type operator=(const Type val) { return Impl::operator=(val); }
+ Type
+ operator=(BitfieldType<Base> const & other)
+ {
+ return Impl::operator=(other);
+ }
+};
+
+//A wrapper which only supports getting.
+template<class Base>
+class BitfieldROType : public BitfieldTypeImpl<Base>
+{
+ public:
+ using Impl = BitfieldTypeImpl<Base>;
+ using typename Impl::Type;
+
+ Type operator=(BitfieldROType<Base> const &other) = delete;
+ operator Type () const { return Impl::operator Type(); }
+};
+
+//A wrapper which only supports setting.
+template <class Base>
+class BitfieldWOType : public BitfieldTypeImpl<Base>
+{
+ protected:
+ using Impl = BitfieldTypeImpl<Base>;
+ using typename Impl::Type;
+
+ public:
+ Type operator=(const Type val) { return Impl::operator=(val); }
+ Type
+ operator=(BitfieldWOType<Base> const & other)
+ {
+ return Impl::operator=(other);
+ }
+};
+
//This namespace is for classes which implement the backend of the BitUnion
-//stuff. Don't use any of these directly, except for the Bitfield classes in
-//the *BitfieldTypes class(es).
+//stuff. Don't use any of these directly.
namespace BitfieldBackend
{
- //A base class for all bitfields. It instantiates the actual storage,
- //and provides getBits and setBits functions for manipulating it. The
- //Data template parameter is type of the underlying storage.
- template<class Data>
- class BitfieldBase
+ template<class Storage, int first, int last>
+ class Unsigned
{
+ static_assert(first >= last,
+ "Bitfield ranges must be specified as <msb, lsb>");
+
protected:
- Data __data;
-
- //This function returns a range of bits from the underlying storage.
- //It relies on the "bits" function above. It's the user's
- //responsibility to make sure that there is a properly overloaded
- //version of this function for whatever type they want to overlay.
- inline uint64_t
- getBits(int first, int last) const
+ uint64_t
+ getter(const Storage &storage) const
{
- return bits(__data, first, last);
+ return bits(storage, first, last);
}
- //Similar to the above, but for settings bits with replaceBits.
- inline void
- setBits(int first, int last, uint64_t val)
+ void
+ setter(Storage &storage, uint64_t val)
{
- replaceBits(__data, first, last, val);
+ replaceBits(storage, first, last, val);
}
};
- //This class contains all the "regular" bitfield classes. It is inherited
- //by all BitUnions which give them access to those types.
- template<class Type>
- class RegularBitfieldTypes
+ template<class Storage, int first, int last>
+ class Signed
{
+ static_assert(first >= last,
+ "Bitfield ranges must be specified as <msb, lsb>");
+
protected:
- //This class implements ordinary bitfields, that is a span of bits
- //who's msb is "first", and who's lsb is "last".
- template<int first, int last=first>
- class Bitfield : public BitfieldBase<Type>
+ int64_t
+ getter(const Storage &storage) const
{
- static_assert(first >= last,
- "Bitfield ranges must be specified as <msb, lsb>");
-
- public:
- operator uint64_t () const
- {
- return this->getBits(first, last);
- }
-
- uint64_t
- operator=(const uint64_t _data)
- {
- this->setBits(first, last, _data);
- return _data;
- }
-
- uint64_t
- operator=(Bitfield<first, last> const & other)
- {
- return *this = (uint64_t)other;
- }
- };
-
- //A class which specializes the above so that it can only be read
- //from. This is accomplished explicitly making sure the assignment
- //operator is blocked. The conversion operator is carried through
- //inheritance. This will unfortunately need to be copied into each
- //bitfield type due to limitations with how templates work
- template<int first, int last=first>
- class BitfieldRO : public Bitfield<first, last>
- {
- private:
- uint64_t
- operator=(const uint64_t _data);
-
- uint64_t
- operator=(const Bitfield<first, last>& other);
- };
+ return sext<first - last + 1>(bits(storage, first, last));
+ }
- //Similar to the above, but only allows writing.
- template<int first, int last=first>
- class BitfieldWO : public Bitfield<first, last>
+ void
+ setter(Storage &storage, int64_t val)
{
- private:
- operator uint64_t () const;
-
- public:
- using Bitfield<first, last>::operator=;
- };
+ replaceBits(storage, first, last, val);
+ }
};
- //This class contains all the "regular" bitfield classes. It is inherited
- //by all BitUnions which give them access to those types.
- template<class Type>
- class SignedBitfieldTypes
+ //This class contains the basic bitfield types which are automatically
+ //available within a BitUnion. They inherit their Storage type from the
+ //containing BitUnion.
+ template<class Storage>
+ class BitfieldTypes
{
protected:
- //This class implements ordinary bitfields, that is a span of bits
- //who's msb is "first", and who's lsb is "last".
+
template<int first, int last=first>
- class SignedBitfield : public BitfieldBase<Type>
- {
- public:
- operator int64_t () const
- {
- return sext<first - last + 1>(this->getBits(first, last));
- }
-
- int64_t
- operator=(const int64_t _data)
- {
- this->setBits(first, last, _data);
- return _data;
- }
-
- int64_t
- operator=(SignedBitfield<first, last> const & other)
- {
- return *this = (int64_t)other;
- }
- };
-
- //A class which specializes the above so that it can only be read
- //from. This is accomplished explicitly making sure the assignment
- //operator is blocked. The conversion operator is carried through
- //inheritance. This will unfortunately need to be copied into each
- //bitfield type due to limitations with how templates work
+ using Bitfield = BitfieldType<Unsigned<Storage, first, last> >;
template<int first, int last=first>
- class SignedBitfieldRO : public SignedBitfield<first, last>
- {
- private:
- int64_t
- operator=(const int64_t _data);
-
- int64_t
- operator=(const SignedBitfield<first, last>& other);
- };
-
- //Similar to the above, but only allows writing.
+ using BitfieldRO =
+ BitfieldROType<Unsigned<Storage, first, last> >;
template<int first, int last=first>
- class SignedBitfieldWO : public SignedBitfield<first, last>
- {
- private:
- operator int64_t () const;
+ using BitfieldWO =
+ BitfieldWOType<Unsigned<Storage, first, last> >;
- public:
- using SignedBitfield<first, last>::operator=;
- };
+ template<int first, int last=first>
+ using SignedBitfield =
+ BitfieldType<Signed<Storage, first, last> >;
+ template<int first, int last=first>
+ using SignedBitfieldRO =
+ BitfieldROType<Signed<Storage, first, last> >;
+ template<int first, int last=first>
+ using SignedBitfieldWO =
+ BitfieldWOType<Signed<Storage, first, last> >;
};
- template<class Type>
- class BitfieldTypes : public RegularBitfieldTypes<Type>,
- public SignedBitfieldTypes<Type>
- {};
-
//When a BitUnion is set up, an underlying class is created which holds
//the actual union. This class then inherits from it, and provids the
//implementations for various operators. Setting things up this way
//prevents having to redefine these functions in every different BitUnion
//type. More operators could be implemented in the future, as the need
//arises.
- template <class Type, class Base>
+ template <class Base>
class BitUnionOperators : public Base
{
+ static_assert(sizeof(Base) == sizeof(typename Base::__StorageType),
+ "BitUnion larger than its storage type.");
+
public:
- BitUnionOperators(Type const & _data)
+ BitUnionOperators(typename Base::__StorageType const &val)
{
- Base::__data = _data;
+ Base::__storage = val;
}
BitUnionOperators() {}
- operator const Type () const
+ operator const typename Base::__StorageType () const
{
- return Base::__data;
+ return Base::__storage;
}
- Type
- operator=(Type const & _data)
+ typename Base::__StorageType
+ operator=(typename Base::__StorageType const &val)
{
- Base::__data = _data;
- return _data;
+ Base::__storage = val;
+ return val;
}
- Type
- operator=(BitUnionOperators const & other)
+ typename Base::__StorageType
+ operator=(BitUnionOperators const &other)
{
- Base::__data = other;
- return Base::__data;
+ Base::__storage = other;
+ return Base::__storage;
}
bool
- operator<(Base const & base) const
+ operator<(Base const &base) const
{
- return Base::__data < base.__data;
+ return Base::__storage < base.__storage;
}
bool
- operator==(Base const & base) const
+ operator==(Base const &base) const
{
- return Base::__data == base.__data;
+ return Base::__storage == base.__storage;
}
};
}
//namespace ensures that there will be no collisions with other names as long
//as the BitUnion names themselves are all distinct and nothing else uses
//the BitfieldUnderlyingClasses namespace, which is unlikely. The class itself
-//creates a typedef of the "type" parameter called __DataType. This allows
+//creates a typedef of the "type" parameter called __StorageType. This allows
//the type to propagate outside of the macro itself in a controlled way.
//Finally, the base storage is defined which BitfieldOperators will refer to
//in the operators it defines. This macro is intended to be followed by
//bitfield definitions which will end up inside it's union. As explained
-//above, these is overlayed the __data member in its entirety by each of the
+//above, these is overlayed the __storage member in its entirety by each of the
//bitfields which are defined in the union, creating shared storage with no
//overhead.
#define __BitUnion(type, name) \
public BitfieldBackend::BitfieldTypes<type> \
{ \
public: \
- typedef type __DataType; \
+ typedef type __StorageType; \
union { \
- type __data;\
+ type __storage;
//This closes off the class and union started by the above macro. It is
//followed by a typedef which makes "name" refer to a BitfieldOperator
}; \
}; \
typedef BitfieldBackend::BitUnionOperators< \
- BitfieldUnderlyingClasses##name::__DataType, \
BitfieldUnderlyingClasses##name> name;
//This sets up a bitfield which has other bitfields nested inside of it. The
-//__data member functions like the "underlying storage" of the top level
+//__storage member functions like the "underlying storage" of the top level
//BitUnion. Like everything else, it overlays with the top level storage, so
//making it a regular bitfield type makes the entire thing function as a
//regular bitfield when referred to by itself.
-#define __SubBitUnion(fieldType, first, last, name) \
- class : public BitfieldBackend::BitfieldTypes<__DataType> \
+#define __SubBitUnion(name, fieldType, ...) \
+ class \
{ \
public: \
union { \
- fieldType<first, last> __data;
+ fieldType<__VA_ARGS__> __storage;
//This closes off the union created above and gives it a name. Unlike the top
//level BitUnion, we're interested in creating an object instead of a type.
//do so.
#define EndSubBitUnion(name) \
}; \
- inline operator __DataType () const \
- { return __data; } \
+ inline operator __StorageType () const \
+ { return __storage; } \
\
- inline __DataType operator = (const __DataType & _data) \
- { return __data = _data;} \
+ inline __StorageType operator = (const __StorageType & _storage) \
+ { return __storage = _storage;} \
} name;
//Regular bitfields
//These define macros for read/write regular bitfield based subbitfields.
#define SubBitUnion(name, first, last) \
- __SubBitUnion(Bitfield, first, last, name)
+ __SubBitUnion(name, Bitfield, first, last)
//Regular bitfields
//These define macros for read/write regular bitfield based subbitfields.
#define SignedSubBitUnion(name, first, last) \
- __SubBitUnion(SignedBitfield, first, last, name)
+ __SubBitUnion(name, SignedBitfield, first, last)
//Use this to define an arbitrary type overlayed with bitfields.
#define BitUnion(type, name) __BitUnion(type, name)