* Initialize a new ATI fragment shader object.
*/
struct program *
-_mesa_init_ati_fragment_shader( GLcontext *ctx, struct ati_fragment_shader *prog,
- GLenum target, GLuint id)
+_mesa_init_ati_fragment_shader( GLcontext *ctx,
+ struct ati_fragment_shader *prog,
+ GLenum target, GLuint id )
{
if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
/*
* Mesa 3-D graphics library
- * Version: 6.2
+ * Version: 6.3
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
extern struct program *
-_mesa_init_vertex_program( GLcontext *ctx,
- struct vertex_program *prog,
- GLenum target,
- GLuint id );
+_mesa_init_vertex_program(GLcontext *ctx,
+ struct vertex_program *prog,
+ GLenum target, GLuint id);
extern struct program *
-_mesa_init_fragment_program( GLcontext *ctx,
- struct fragment_program *prog,
- GLenum target,
- GLuint id );
+_mesa_init_fragment_program(GLcontext *ctx,
+ struct fragment_program *prog,
+ GLenum target, GLuint id);
+
+extern struct program *
+_mesa_init_ati_fragment_shader(GLcontext *ctx,
+ struct ati_fragment_shader *prog,
+ GLenum target, GLuint id );
extern struct program *
_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);