prototype _mesa_init_ati_fragment_shader()
authorBrian Paul <brian.paul@tungstengraphics.com>
Tue, 11 Jan 2005 15:56:47 +0000 (15:56 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Tue, 11 Jan 2005 15:56:47 +0000 (15:56 +0000)
src/mesa/shader/program.c
src/mesa/shader/program.h

index e258f67ec1c2e301675e64dd63331aebc65c9863..28c18ed51ad2caa9cc7fad46f988c701faf135a6 100644 (file)
@@ -234,8 +234,9 @@ _mesa_init_vertex_program( GLcontext *ctx, struct vertex_program *prog,
  * Initialize a new ATI fragment shader object.
  */
 struct program *
-_mesa_init_ati_fragment_shader( GLcontext *ctx, struct ati_fragment_shader *prog,
-                           GLenum target, GLuint id)
+_mesa_init_ati_fragment_shader( GLcontext *ctx,
+                                struct ati_fragment_shader *prog,
+                                GLenum target, GLuint id )
 {
    if (prog) 
       return _mesa_init_program_struct( ctx, &prog->Base, target, id );
index e8a667ddc633931be9117363156593294200e0f2..dcd64adfe9dea98d92adf61ae3980764b4fec826 100644 (file)
@@ -1,8 +1,8 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.2
+ * Version:  6.3
  *
- * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
+ * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the "Software"),
@@ -74,16 +74,19 @@ _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
 
 
 extern struct program * 
-_mesa_init_vertex_program( GLcontext *ctx, 
-                          struct vertex_program *prog, 
-                          GLenum target,
-                          GLuint id );
+_mesa_init_vertex_program(GLcontext *ctx, 
+                          struct vertex_program *prog, 
+                          GLenum target, GLuint id);
 
 extern struct program * 
-_mesa_init_fragment_program( GLcontext *ctx, 
-                            struct fragment_program *prog,
-                            GLenum target, 
-                            GLuint id );
+_mesa_init_fragment_program(GLcontext *ctx, 
+                            struct fragment_program *prog,
+                            GLenum target, GLuint id);
+
+extern struct program *
+_mesa_init_ati_fragment_shader(GLcontext *ctx,
+                               struct ati_fragment_shader *prog,
+                               GLenum target, GLuint id );
 
 extern struct program *
 _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);