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mesa: remove debug code
author
Brian Paul
<brian.paul@tungstengraphics.com>
Tue, 8 Jul 2008 22:58:50 +0000
(16:58 -0600)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Tue, 8 Jul 2008 22:58:50 +0000
(16:58 -0600)
src/mesa/main/shaders.c
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diff --git
a/src/mesa/main/shaders.c
b/src/mesa/main/shaders.c
index a2670fda32a586c32f79a9e1dfd9c377c4e72aea..f0db0d2a81833c886b81c189637646241c68cc37 100644
(file)
--- a/
src/mesa/main/shaders.c
+++ b/
src/mesa/main/shaders.c
@@
-128,7
+128,6
@@
_mesa_DeleteObjectARB(GLhandleARB obj)
void GLAPIENTRY
_mesa_DeleteProgram(GLuint name)
{
- printf("%s name=%u\n", __FUNCTION__, name);
if (name) {
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.DeleteProgram2(ctx, name);