dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat3_vertex
dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat4_fragment
dEQP-GLES2.functional.shaders.matrix.unary_addition.dynamic_mediump_mat4_vertex
-dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec2_fragment
-dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec2_vertex
-dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec3_fragment
-dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec3_vertex
-dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec4_fragment
-dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.highp_vec4_vertex
-dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec2_fragment
-dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec2_vertex
-dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec3_fragment
-dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec3_vertex
-dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec4_fragment
-dEQP-GLES2.functional.shaders.operator.angle_and_trigonometry.atan2.mediump_vec4_vertex
dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_int_fragment
dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_int_ivec2_fragment
dEQP-GLES2.functional.shaders.operator.binary_operator.div.highp_int_ivec2_vertex
nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa, nir_src_for_ssa(sum));
}
+/* Lower csel with mixed condition channels to mulitple csel instructions. For
+ * context, the csel ops on Midgard are vector in *outputs*, but not in
+ * *conditions*. So, if the condition is e.g. yyyy, a single op can select a
+ * vec4. But if the condition is e.g. xyzw, four ops are needed as the ISA
+ * can't cope with the divergent channels.*/
+
+static void
+midgard_nir_lower_mixed_csel_body(nir_builder *b, nir_alu_instr *alu)
+{
+ if (alu->op != nir_op_bcsel)
+ return;
+
+ b->cursor = nir_before_instr(&alu->instr);
+
+ /* Must be run before registering */
+ assert(alu->dest.dest.is_ssa);
+
+ /* Check for mixed condition */
+
+ unsigned comp = alu->src[0].swizzle[0];
+ unsigned nr_components = alu->dest.dest.ssa.num_components;
+
+ bool mixed = false;
+
+ for (unsigned c = 1; c < nr_components; ++c)
+ mixed |= (alu->src[0].swizzle[c] != comp);
+
+ if (!mixed)
+ return;
+
+ /* We're mixed, so lower */
+
+ assert(nr_components <= 4);
+ nir_ssa_def *results[4];
+
+ nir_ssa_def *cond = nir_ssa_for_alu_src(b, alu, 0);
+ nir_ssa_def *choice0 = nir_ssa_for_alu_src(b, alu, 1);
+ nir_ssa_def *choice1 = nir_ssa_for_alu_src(b, alu, 2);
+
+ for (unsigned c = 0; c < nr_components; ++c) {
+ results[c] = nir_bcsel(b,
+ nir_channel(b, cond, c),
+ nir_channel(b, choice0, c),
+ nir_channel(b, choice1, c));
+ }
+
+ /* Replace with our scalarized version */
+
+ nir_ssa_def *result = nir_vec(b, results, nr_components);
+ nir_ssa_def_rewrite_uses(&alu->dest.dest.ssa, nir_src_for_ssa(result));
+}
+
static int
midgard_nir_sysval_for_intrinsic(nir_intrinsic_instr *instr)
{
return progress;
}
+static bool
+midgard_nir_lower_mixed_csel(nir_shader *shader)
+{
+ bool progress = false;
+
+ nir_foreach_function(function, shader) {
+ if (!function->impl) continue;
+
+ nir_builder _b;
+ nir_builder *b = &_b;
+ nir_builder_init(b, function->impl);
+
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr_safe(instr, block) {
+ if (instr->type != nir_instr_type_alu) continue;
+
+ nir_alu_instr *alu = nir_instr_as_alu(instr);
+ midgard_nir_lower_mixed_csel_body(b, alu);
+
+ progress |= true;
+ }
+ }
+
+ nir_metadata_preserve(function->impl, nir_metadata_block_index | nir_metadata_dominance);
+
+ }
+
+ return progress;
+}
+
static void
optimise_nir(nir_shader *nir)
{
NIR_PASS(progress, nir, nir_lower_regs_to_ssa);
NIR_PASS(progress, nir, midgard_nir_lower_fdot2);
+ NIR_PASS(progress, nir, midgard_nir_lower_mixed_csel);
nir_lower_tex_options lower_tex_options = {
.lower_rect = true