This was originally intended to make sure the remap location
was not -1. However the code has changed alot since then,
the location is now never set to -1 and we also handle
components meaning this old assert has been doing comparisions
with the pointer to the array of component data.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105183
if (var->data.location >= VARYING_SLOT_VAR0 &&
var->data.location - VARYING_SLOT_VAR0 < 32) {
assert(var->data.location - VARYING_SLOT_VAR0 < 32);
- assert(remap[var->data.location - VARYING_SLOT_VAR0] >= 0);
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {