sampler.mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
sampler.lod_bias = st->ctx->Texture.Unit[u].LodBias;
+#if 1
sampler.min_lod = texobj->MinLod;
sampler.max_lod = texobj->MaxLod;
+#else
+ /* min/max lod should really be as follows (untested).
+ * Also, calculate_first_last_level() needs to be overhauled
+ * since today's hardware had real support for LOD clamping.
+ */
+ sampler.min_lod = MAX2(texobj->BaseLevel, texobj->MinLod);
+ sampler.max_lod = MIN2(texobj->MaxLevel, texobj->MaxLod);
+#endif
+
sampler.max_anisotropy = texobj->MaxAnisotropy;
/* XXX more sampler state here */