if (nir[MESA_SHADER_FRAGMENT]) {
pipeline->shaders[MESA_SHADER_FRAGMENT] =
- radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], nir[MESA_SHADER_FRAGMENT],
+ radv_shader_variant_create(device, modules[MESA_SHADER_FRAGMENT], &nir[MESA_SHADER_FRAGMENT], 1,
pipeline->layout, keys ? keys + MESA_SHADER_FRAGMENT : 0,
&codes[MESA_SHADER_FRAGMENT], &code_sizes[MESA_SHADER_FRAGMENT]);
pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_FRAGMENT);
}
+ if (device->physical_device->rad_info.chip_class >= GFX9 &&
+ modules[MESA_SHADER_TESS_CTRL] && !pipeline->shaders[MESA_SHADER_TESS_CTRL]) {
+ struct nir_shader *combined_nir[] = {nir[MESA_SHADER_VERTEX], nir[MESA_SHADER_TESS_CTRL]};
+ struct ac_shader_variant_key key = keys[MESA_SHADER_TESS_CTRL];
+ key.tcs.vs_key = keys[MESA_SHADER_VERTEX].vs;
+ pipeline->shaders[MESA_SHADER_TESS_CTRL] = radv_shader_variant_create(device, modules[MESA_SHADER_TESS_CTRL], combined_nir, 2,
+ pipeline->layout,
+ &key, &codes[MESA_SHADER_TESS_CTRL],
+ &code_sizes[MESA_SHADER_TESS_CTRL]);
+ modules[MESA_SHADER_VERTEX] = NULL;
+ }
+
+ if (device->physical_device->rad_info.chip_class >= GFX9 &&
+ modules[MESA_SHADER_GEOMETRY] && !pipeline->shaders[MESA_SHADER_GEOMETRY]) {
+ gl_shader_stage pre_stage = modules[MESA_SHADER_TESS_EVAL] ? MESA_SHADER_TESS_EVAL : MESA_SHADER_VERTEX;
+ struct nir_shader *combined_nir[] = {nir[pre_stage], nir[MESA_SHADER_GEOMETRY]};
+ pipeline->shaders[MESA_SHADER_GEOMETRY] = radv_shader_variant_create(device, modules[MESA_SHADER_GEOMETRY], combined_nir, 2,
+ pipeline->layout,
+ &keys[pre_stage] , &codes[MESA_SHADER_GEOMETRY],
+ &code_sizes[MESA_SHADER_GEOMETRY]);
+ modules[pre_stage] = NULL;
+ }
+
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
if(modules[i] && !pipeline->shaders[i]) {
- pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], nir[i],
+ pipeline->shaders[i] = radv_shader_variant_create(device, modules[i], &nir[i], 1,
pipeline->layout,
keys ? keys + i : 0, &codes[i],
&code_sizes[i]);
-
- pipeline->active_stages |= mesa_to_vk_shader_stage(i);
}
}
static struct radv_shader_variant *
shader_variant_create(struct radv_device *device,
struct radv_shader_module *module,
- struct nir_shader *shader,
+ struct nir_shader * const *shaders,
+ int shader_count,
gl_shader_stage stage,
struct ac_nir_compiler_options *options,
bool gs_copy_shader,
tm = ac_create_target_machine(chip_family, tm_options);
if (gs_copy_shader) {
- ac_create_gs_copy_shader(tm, shader, &binary, &variant->config,
+ assert(shader_count == 1);
+ ac_create_gs_copy_shader(tm, *shaders, &binary, &variant->config,
&variant->info, options, dump_shaders);
} else {
ac_compile_nir_shader(tm, &binary, &variant->config,
- &variant->info, &shader, 1, options,
+ &variant->info, shaders, shader_count, options,
dump_shaders);
}
if (device->trace_bo) {
variant->disasm_string = binary.disasm_string;
if (!gs_copy_shader && !module->nir) {
- variant->nir = shader;
+ variant->nir = *shaders;
variant->spirv = (uint32_t *)module->data;
variant->spirv_size = module->size;
}
struct radv_shader_variant *
radv_shader_variant_create(struct radv_device *device,
struct radv_shader_module *module,
- struct nir_shader *shader,
+ struct nir_shader *const *shaders,
+ int shader_count,
struct radv_pipeline_layout *layout,
const struct ac_shader_variant_key *key,
void **code_out,
options.unsafe_math = !!(device->instance->debug_flags & RADV_DEBUG_UNSAFE_MATH);
options.supports_spill = device->llvm_supports_spill;
- return shader_variant_create(device, module, shader, shader->stage,
+ return shader_variant_create(device, module, shaders, shader_count, shaders[shader_count - 1]->stage,
&options, false, code_out, code_size_out);
}
options.key.has_multiview_view_index = multiview;
- return shader_variant_create(device, NULL, shader, MESA_SHADER_VERTEX,
+ return shader_variant_create(device, NULL, &shader, 1, MESA_SHADER_VERTEX,
&options, true, code_out, code_size_out);
}