*
* This should also be applicable for glTexStorage3D(). Other available
* targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
+ *
+ * Section 8.7, page 179 of OpenGL ES 3.2 adds:
+ *
+ * An INVALID_OPERATION error is generated by CompressedTexImage3D
+ * if internalformat is one of the the formats in table 8.17 and target is
+ * not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
+ *
+ * An INVALID_OPERATION error is generated by CompressedTexImage3D
+ * if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
+ * Array” column of table 8.17 is not checked, or if internalformat
+ * is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
+ * checked.
+ *
+ * The instances of <internalformat> above should say <target>.
+ *
+ * Such table 8.17 has checked "Cube Map Array" column for all the
+ * cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
*/
- if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
+ if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
+ !_mesa_is_gles32(ctx))
return write_error(error, GL_INVALID_OPERATION);
target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
break;