This field is ignored by the hardware in this case and, on very large 1-D
textures, it can end up being larger than the maximum allowed value.
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
* two rows interleaved."
*/
s.SurfacePitch = info->surf->row_pitch * 2 - 1;
+ } else if (info->surf->dim_layout == ISL_DIM_LAYOUT_GEN9_1D) {
+ /* For gen9 1-D textures, surface pitch is ignored */
+ s.SurfacePitch = 0;
} else {
s.SurfacePitch = info->surf->row_pitch - 1;
}