struct gl_shader *sh;
GLuint i, n;
+ const bool same_type_disallowed = _mesa_is_gles(ctx);
+
shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader");
if (!shProg)
return;
*/
_mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
return;
+ } else if (same_type_disallowed &&
+ shProg->Shaders[i]->Type == sh->Type) {
+ /* Shader with the same type is already attached to this program,
+ * OpenGL ES 2.0 and 3.0 specs say:
+ *
+ * "Multiple shader objects of the same type may not be attached
+ * to a single program object. [...] The error INVALID_OPERATION
+ * is generated if [...] another shader object of the same type
+ * as shader is already attached to program."
+ */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glAttachShader");
+ return;
}
}