Still missing the frag uses kill support, hopefully nha can point that out.
void r300_translate_fragment_shader(struct r300_context* r300,
struct r300_fragment_shader* fs);
+static inline boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs)
+{
+ if (!fs)
+ return FALSE;
+ return (fs->code.writes_depth) ? TRUE : FALSE;
+}
#endif /* R300_FS_H */
dsa->z_buffer_top = R300_ZTOP_ENABLE;
/* XXX TODO: add frag prog rules for ztop disable */
+ if (r300_fragment_shader_writes_depth(r300->fs))
+ dsa->z_buffer_top = R300_ZTOP_DISABLE;
if (state->alpha.enabled && state->alpha.func != PIPE_FUNC_ALWAYS)
dsa->z_buffer_top = R300_ZTOP_DISABLE;
- if (!is_empty_list(&r300->query_list))
+ if (r300->query_current)
dsa->z_buffer_top = R300_ZTOP_DISABLE;
return (void*)dsa;