struct nv40_context *nv40 = nv40_context(pipe);
struct nouveau_winsys *nvws = nv40->nvws;
- nvws->surface_copy(nvws, dest, destx, desty, src, srcx, srcy,
- width, height);
+ if (do_flip) {
+ /*XXX: This dodgyness will do for now for correctness. But,
+ * need to investigate whether the 2D engine is able to
+ * manage a flip (perhaps SIFM?), if not, use the 3D engine
+ */
+ desty += height;
+ while (height--) {
+ nvws->surface_copy(nvws, dest, destx, desty--, src,
+ srcx, srcy++, width, 1);
+ }
+ } else {
+ nvws->surface_copy(nvws, dest, destx, desty, src, srcx, srcy,
+ width, height);
+ }
}
static void