nouveau: avoid leaking fences while waiting
authorIlia Mirkin <imirkin@alum.mit.edu>
Fri, 29 Nov 2013 23:49:44 +0000 (18:49 -0500)
committerMaarten Lankhorst <maarten.lankhorst@canonical.com>
Wed, 4 Dec 2013 15:38:50 +0000 (16:38 +0100)
This fixes a memory leak in some situations. Also avoids emitting an
extra fence if the kick handler does the call to nouveau_fence_next
itself.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "9.2 10.0" <mesa-stable@lists.freedesktop.org>
src/gallium/drivers/nouveau/nouveau_fence.c

index dea146ce65f8251759a340e9479030ccc5eb069f..c6867104adb4544084ab7bbd30d942b738dfefdf 100644 (file)
@@ -189,16 +189,15 @@ nouveau_fence_wait(struct nouveau_fence *fence)
    /* wtf, someone is waiting on a fence in flush_notify handler? */
    assert(fence->state != NOUVEAU_FENCE_STATE_EMITTING);
 
-   if (fence->state < NOUVEAU_FENCE_STATE_EMITTED) {
+   if (fence->state < NOUVEAU_FENCE_STATE_EMITTED)
       nouveau_fence_emit(fence);
 
-      if (fence == screen->fence.current)
-         nouveau_fence_new(screen, &screen->fence.current, FALSE);
-   }
-   if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED) {
+   if (fence->state < NOUVEAU_FENCE_STATE_FLUSHED)
       if (nouveau_pushbuf_kick(screen->pushbuf, screen->pushbuf->channel))
          return FALSE;
-   }
+
+   if (fence == screen->fence.current)
+      nouveau_fence_next(screen);
 
    do {
       nouveau_fence_update(screen, FALSE);