drirc: enable glthread for Talos Principle
authorMarek Olšák <marek.olsak@amd.com>
Sat, 10 Nov 2018 06:22:32 +0000 (01:22 -0500)
committerMarek Olšák <marek.olsak@amd.com>
Wed, 21 Nov 2018 02:17:42 +0000 (21:17 -0500)
Ryzen 1700X, Vega 56, 1600x900, 4xAA: improvement +4.4%

Immediate mode was needed.

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/util/00-mesa-defaults.conf

index a937c46d05282245116a8bf6476b0b541e49637c..f9d44df164590d1be2fa2e2d601e48f1892056b1 100644 (file)
@@ -314,6 +314,13 @@ TODO: document the other workarounds.
         <application name="Far Cry 2 (wine)" executable="farcry2.exe">
             <option name="mesa_glthread" value="true"/>
         </application>
+
+        <application name="Talos Principle" executable="Talos">
+            <option name="mesa_glthread" value="true"/>
+        </application>
+        <application name="Talos Principle (Unrestricted)" executable="Talos_Unrestricted">
+            <option name="mesa_glthread" value="true"/>
+        </application>
     </device>
     <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
     <device driver="vmwgfx">