--- /dev/null
+/*
+ * Copyright © 2020 Valve Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ */
+
+#include "nir.h"
+
+/**
+ * This pass is intended as workaround for game bugs to force correct
+ * derivatives after kill. This lowering is not valid in the general case
+ * as it might change the result of subgroup operations and loop behavior.
+ *
+ * discard() will be lowered as demote() and gl_HelperInvocation
+ * will be lowered as helperInvocationEXT().
+ */
+bool
+nir_lower_discard_to_demote(nir_shader *shader)
+{
+ if (shader->info.stage != MESA_SHADER_FRAGMENT)
+ return false;
+
+ bool progress = false;
+
+ nir_foreach_function(function, shader) {
+ nir_foreach_block(block, function->impl) {
+ nir_foreach_instr(instr, block) {
+ if (instr->type != nir_instr_type_intrinsic)
+ continue;
+
+ nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
+ switch (intrin->intrinsic) {
+ case nir_intrinsic_discard:
+ intrin->intrinsic = nir_intrinsic_demote;
+ break;
+ case nir_intrinsic_discard_if:
+ intrin->intrinsic = nir_intrinsic_demote_if;
+ break;
+ case nir_intrinsic_load_helper_invocation:
+ intrin->intrinsic = nir_intrinsic_is_helper_invocation;
+ break;
+ default:
+ continue;
+ }
+ progress = true;
+ }
+ }
+ }
+
+ return progress;
+}