return pos;
}
-/**
- * Add a new unnamed constant to the parameter list. This will be used
- * when a fragment/vertex program contains something like this:
- * MOV r, { 0, 1, 2, 3 };
- * If swizzleOut is non-null we'll search the parameter list for an
- * existing instance of the constant which matches with a swizzle.
- *
- * \param paramList the parameter list
- * \param values four float values
- * \param swizzleOut returns swizzle mask for accessing the constant
- * \return index/position of the new parameter in the parameter list.
- * \sa _mesa_add_typed_unnamed_constant
- */
-GLint
-_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
- const gl_constant_value values[4], GLuint size,
- GLuint *swizzleOut)
-{
- return _mesa_add_typed_unnamed_constant(paramList, values, size, GL_NONE,
- swizzleOut);
-}
-
/**
* Add a new state reference to the parameter list.
const gl_constant_value values[4], GLuint size,
GLenum datatype, GLuint *swizzleOut);
-extern GLint
+static inline GLint
_mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList,
const gl_constant_value values[4], GLuint size,
- GLuint *swizzleOut);
+ GLuint *swizzleOut)
+{
+ return _mesa_add_typed_unnamed_constant(paramList, values, size, GL_NONE,
+ swizzleOut);
+}
extern GLint
_mesa_add_state_reference(struct gl_program_parameter_list *paramList,