i965: remove unused variable
authorEric Engestrom <eric.engestrom@imgtec.com>
Mon, 30 Oct 2017 10:35:34 +0000 (10:35 +0000)
committerEric Engestrom <eric.engestrom@imgtec.com>
Mon, 30 Oct 2017 16:32:05 +0000 (16:32 +0000)
Fixes: 2c873060d3578c7004c0 "i965: Delete unused
       brw_vs_prog_data::nr_attributes field."
Cc: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
src/intel/compiler/brw_vec4.cpp

index 4a87b28822c156a6a31763111f3e46c17aa34107..c21d3f49c2ead9558d1b7f30b79318b015640e0b 100644 (file)
@@ -2815,9 +2815,6 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
       nr_attribute_slots++;
    }
 
-   unsigned nr_attributes = nr_attribute_slots -
-      DIV_ROUND_UP(_mesa_bitcount_64(shader->info.double_inputs_read), 2);
-
    /* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry
     * Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode.  Empirically, in
     * vec4 mode, the hardware appears to wedge unless we read something.