const GLuint rShift = 8 - fb->Visual.redBits;
const GLuint gShift = 8 - fb->Visual.greenBits;
const GLuint bShift = 8 - fb->Visual.blueBits;
- const GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1);
- const GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1);
- const GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1);
+ GLfloat rScale = 1.0F / (GLfloat) ((1 << fb->Visual.redBits ) - 1);
+ GLfloat gScale = 1.0F / (GLfloat) ((1 << fb->Visual.greenBits) - 1);
+ GLfloat bScale = 1.0F / (GLfloat) ((1 << fb->Visual.blueBits ) - 1);
GLuint i;
+
+ if (fb->Visual.redBits == 0)
+ rScale = 0;
+ if (fb->Visual.greenBits == 0)
+ gScale = 0;
+ if (fb->Visual.blueBits == 0)
+ bScale = 0;
+
for (i = 0; i < n; i++) {
GLint r, g, b;
/* convert float back to ubyte */