<field name="Maximum VP Index" start="96" end="99" type="uint"/>
</instruction>
+ <struct name="3DSTATE_CONSTANT_BODY" length="4">
+ <field name="Pointer to Constant Buffer 0" start="5" end="31" type="offset"/>
+ <field name="Constant Buffer 0 Read Length" start="0" end="4" type="uint"/>
+ <field name="Pointer to Constant Buffer 1" start="37" end="63" type="address"/>
+ <field name="Constant Buffer 1 Read Length" start="32" end="36" type="uint"/>
+ <field name="Pointer to Constant Buffer 2" start="69" end="95" type="address"/>
+ <field name="Constant Buffer 2 Read Length" start="64" end="68" type="uint"/>
+ <field name="Pointer to Constant Buffer 3" start="101" end="127" type="address"/>
+ <field name="Constant Buffer 3 Read Length" start="96" end="100" type="uint"/>
+ </struct>
+
<instruction name="3DSTATE_CONSTANT_GS" bias="2" length="5">
<field name="Command Type" start="29" end="31" type="uint" default="3"/>
<field name="Command SubType" start="27" end="28" type="uint" default="3"/>
<field name="Buffer 0 Valid" start="12" end="12" type="bool"/>
<field name="Constant Buffer Object Control State" start="8" end="11" type="MEMORY_OBJECT_CONTROL_STATE"/>
<field name="DWord Length" start="0" end="7" type="uint" default="3"/>
- <field name="Pointer to GS Constant Buffer 0" start="37" end="63" type="offset"/>
- <field name="GS Constant Buffer 0 Read Length" start="32" end="36" type="uint"/>
- <field name="Pointer to GS Constant Buffer 1" start="69" end="95" type="address"/>
- <field name="GS Constant Buffer 1 Read Length" start="64" end="68" type="uint"/>
- <field name="Pointer to GS Constant Buffer 2" start="101" end="127" type="address"/>
- <field name="GS Constant Buffer 2 Read Length" start="96" end="100" type="uint"/>
- <field name="Pointer to GS Constant Buffer 3" start="133" end="159" type="address"/>
- <field name="GS Constant Buffer 3 Read Length" start="128" end="132" type="uint"/>
+ <field name="Constant Body" start="32" end="159" type="3DSTATE_CONSTANT_BODY"/>
</instruction>
<instruction name="3DSTATE_CONSTANT_PS" bias="2" length="5">
<field name="Buffer 0 Valid" start="12" end="12" type="bool"/>
<field name="Constant Buffer Object Control State" start="8" end="11" type="MEMORY_OBJECT_CONTROL_STATE"/>
<field name="DWord Length" start="0" end="7" type="uint" default="3"/>
- <field name="Pointer to PS Constant Buffer 0" start="37" end="63" type="offset"/>
- <field name="PS Constant Buffer 0 Read Length" start="32" end="36" type="uint"/>
- <field name="Pointer to PS Constant Buffer 1" start="69" end="95" type="address"/>
- <field name="PS Constant Buffer 1 Read Length" start="64" end="68" type="uint"/>
- <field name="Pointer to PS Constant Buffer 2" start="101" end="127" type="address"/>
- <field name="PS Constant Buffer 2 Read Length" start="96" end="100" type="uint"/>
- <field name="Pointer to PS Constant Buffer 3" start="133" end="159" type="address"/>
- <field name="PS Constant Buffer 3 Read Length" start="128" end="132" type="uint"/>
+ <field name="Constant Body" start="32" end="159" type="3DSTATE_CONSTANT_BODY"/>
</instruction>
<instruction name="3DSTATE_CONSTANT_VS" bias="2" length="5">
<field name="Buffer 0 Valid" start="12" end="12" type="bool"/>
<field name="Constant Buffer Object Control State" start="8" end="11" type="MEMORY_OBJECT_CONTROL_STATE"/>
<field name="DWord Length" start="0" end="7" type="uint" default="3"/>
- <field name="Pointer to VS Constant Buffer 0" start="37" end="63" type="offset"/>
- <field name="VS Constant Buffer 0 Read Length" start="32" end="36" type="uint"/>
- <field name="Pointer to VS Constant Buffer 1" start="69" end="95" type="address"/>
- <field name="VS Constant Buffer 1 Read Length" start="64" end="68" type="uint"/>
- <field name="Pointer to VS Constant Buffer 2" start="101" end="127" type="address"/>
- <field name="VS Constant Buffer 2 Read Length" start="96" end="100" type="uint"/>
- <field name="Pointer to VS Constant Buffer 3" start="133" end="159" type="address"/>
- <field name="VS Constant Buffer 3 Read Length" start="128" end="132" type="uint"/>
+ <field name="Constant Body" start="32" end="159" type="3DSTATE_CONSTANT_BODY"/>
</instruction>
<instruction name="3DSTATE_DEPTH_BUFFER" bias="2" length="7">
/* Pointer to the WM constant buffer. Covered by the set of
* state flags from gen6_upload_wm_push_constants.
*/
- wmcp.PointertoPSConstantBuffer0 = stage_state->push_const_offset;
- wmcp.PSConstantBuffer0ReadLength = stage_state->push_const_size - 1;
+ wmcp.ConstantBody.PointertoConstantBuffer0 = stage_state->push_const_offset;
+ wmcp.ConstantBody.ConstantBuffer0ReadLength = stage_state->push_const_size - 1;
}
}
#endif
brw_batch_emit(brw, GENX(3DSTATE_CONSTANT_VS), cvs) {
if (stage_state->push_const_size != 0) {
cvs.Buffer0Valid = true;
- cvs.PointertoVSConstantBuffer0 = stage_state->push_const_offset;
- cvs.VSConstantBuffer0ReadLength = stage_state->push_const_size - 1;
+ cvs.ConstantBody.PointertoConstantBuffer0 = stage_state->push_const_offset;
+ cvs.ConstantBody.ConstantBuffer0ReadLength = stage_state->push_const_size - 1;
}
}
#endif
brw_batch_emit(brw, GENX(3DSTATE_CONSTANT_GS), cgs) {
if (active && stage_state->push_const_size != 0) {
cgs.Buffer0Valid = true;
- cgs.PointertoGSConstantBuffer0 = stage_state->push_const_offset;
- cgs.GSConstantBuffer0ReadLength = stage_state->push_const_size - 1;
+ cgs.ConstantBody.PointertoConstantBuffer0 = stage_state->push_const_offset;
+ cgs.ConstantBody.ConstantBuffer0ReadLength = stage_state->push_const_size - 1;
}
}
#endif