}
-
-/**
- * Try to determine which EGL APIs (OpenGL, OpenGL ES, OpenVG, etc)
- * are supported on the system by looking for standard library names.
- */
-EGLint
-_eglFindAPIs(void)
-{
- EGLint mask = 0x0;
- lib_handle lib;
-#if defined(_EGL_PLATFORM_WINDOWS)
- /* XXX not sure about these names */
- const char *es1_libname = "libGLESv1_CM.dll";
- const char *es2_libname = "libGLESv2.dll";
- const char *gl_libname = "OpenGL32.dll";
- const char *vg_libname = "libOpenVG.dll";
-#elif defined(_EGL_PLATFORM_POSIX)
- const char *es1_libname = "libGLESv1_CM.so";
- const char *es2_libname = "libGLESv2.so";
- const char *gl_libname = "libGL.so";
- const char *vg_libname = "libOpenVG.so";
-#else /* _EGL_PLATFORM_NO_OS */
- const char *es1_libname = NULL;
- const char *es2_libname = NULL;
- const char *gl_libname = NULL;
- const char *vg_libname = NULL;
-#endif
-
- if ((lib = open_library(es1_libname))) {
- close_library(lib);
- mask |= EGL_OPENGL_ES_BIT;
- }
-
- if ((lib = open_library(es2_libname))) {
- close_library(lib);
- mask |= EGL_OPENGL_ES2_BIT;
- }
-
- if ((lib = open_library(gl_libname))) {
- close_library(lib);
- mask |= EGL_OPENGL_BIT;
- }
-
- if ((lib = open_library(vg_libname))) {
- close_library(lib);
- mask |= EGL_OPENVG_BIT;
- }
-
- return mask;
-}
-
-
/**
* Set the probe cache at the given key.
*