glx: report which DRI version is used when in verbose debug mode
authorMartin Peres <martin.peres@linux.intel.com>
Wed, 6 May 2015 10:31:30 +0000 (13:31 +0300)
committerMartin Peres <martin.peres@linux.intel.com>
Thu, 7 May 2015 13:56:14 +0000 (16:56 +0300)
This should make it more obvious in bug reports while also removing
any sort of guesswork for developers.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Martin Peres <martin.peres@linux.intel.com>
src/glx/dri2_glx.c
src/glx/dri3_glx.c

index 462d5602a1c0729a4fe2dc5d8407470b3ca4b47a..538cf1adb828f45009b77dc5963fcc9ff3e6203d 100644 (file)
@@ -1310,6 +1310,8 @@ dri2CreateScreen(int screen, struct glx_display * priv)
    if (psc->show_fps_interval < 0)
       psc->show_fps_interval = 0;
 
+   InfoMessageF("Using DRI2 for screen %d\n", screen);
+
    return &psc->base;
 
 handle_error:
index 1ddc723d5089436a8a6aa4ecadc1148b9e104600..ff77a91b15f6562cdd5480fee9630e562d53997a 100644 (file)
@@ -2036,6 +2036,8 @@ dri3_create_screen(int screen, struct glx_display * priv)
    if (psc->show_fps_interval < 0)
       psc->show_fps_interval = 0;
 
+   InfoMessageF("Using DRI3 for screen %d\n", screen);
+
    return &psc->base;
 
 handle_error: