-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
{
GET_CURRENT_CONTEXT(ctx);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader)
{
GET_CURRENT_CONTEXT(ctx);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
const GLcharARB *name)
{
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_CompileShaderARB(GLhandleARB shaderObj)
{
GET_CURRENT_CONTEXT(ctx);
}
-static GLuint GLAPIENTRY
+GLuint GLAPIENTRY
_mesa_CreateShader(GLenum type)
{
GET_CURRENT_CONTEXT(ctx);
}
-static GLhandleARB GLAPIENTRY
+GLhandleARB GLAPIENTRY
_mesa_CreateShaderObjectARB(GLenum type)
{
GET_CURRENT_CONTEXT(ctx);
}
-static GLuint GLAPIENTRY
+GLuint GLAPIENTRY
_mesa_CreateProgram(void)
{
GET_CURRENT_CONTEXT(ctx);
}
-static GLhandleARB GLAPIENTRY
+GLhandleARB GLAPIENTRY
_mesa_CreateProgramObjectARB(void)
{
GET_CURRENT_CONTEXT(ctx);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_DeleteObjectARB(GLhandleARB obj)
{
if (obj) {
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_DeleteProgram(GLuint name)
{
if (name) {
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_DeleteShader(GLuint name)
{
if (name) {
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader)
{
GET_CURRENT_CONTEXT(ctx);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_DetachShader(GLuint program, GLuint shader)
{
GET_CURRENT_CONTEXT(ctx);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetActiveAttribARB(GLhandleARB program, GLuint index,
GLsizei maxLength, GLsizei * length, GLint * size,
GLenum * type, GLcharARB * name)
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
GLsizei maxLength, GLsizei * length, GLint * size,
GLenum * type, GLcharARB * name)
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount,
GLsizei * count, GLhandleARB * obj)
{
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
GLsizei *count, GLuint *obj)
{
}
-static GLint GLAPIENTRY
+GLint GLAPIENTRY
_mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
{
GET_CURRENT_CONTEXT(ctx);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length,
GLcharARB * infoLog)
{
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname,
GLfloat *params)
{
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
GLsizei *length, GLchar *infoLog)
{
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
GLsizei *length, GLchar *infoLog)
{
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength,
GLsizei *length, GLcharARB *sourceOut)
{
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params)
{
GET_CURRENT_CONTEXT(ctx);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params)
{
GET_CURRENT_CONTEXT(ctx);
#endif
-static GLhandleARB GLAPIENTRY
+GLhandleARB GLAPIENTRY
_mesa_GetHandleARB(GLenum pname)
{
GET_CURRENT_CONTEXT(ctx);
}
-static GLint GLAPIENTRY
+GLint GLAPIENTRY
_mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
{
GET_CURRENT_CONTEXT(ctx);
}
-static GLboolean GLAPIENTRY
+GLboolean GLAPIENTRY
_mesa_IsProgram(GLuint name)
{
GET_CURRENT_CONTEXT(ctx);
}
-static GLboolean GLAPIENTRY
+GLboolean GLAPIENTRY
_mesa_IsShader(GLuint name)
{
GET_CURRENT_CONTEXT(ctx);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_LinkProgramARB(GLhandleARB programObj)
{
GET_CURRENT_CONTEXT(ctx);
* Basically, concatenate the source code strings into one long string
* and pass it to ctx->Driver.ShaderSource().
*/
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count,
const GLcharARB ** string, const GLint * length)
{
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform1fARB(GLint location, GLfloat v0)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, 1, &v0, GL_FLOAT);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC2);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC3);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
GLfloat v3)
{
ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC4);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform1iARB(GLint location, GLint v0)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, 1, &v0, GL_INT);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform2iARB(GLint location, GLint v0, GLint v1)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC2);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC3);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC4);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC2);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC3);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC4);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_INT);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC2);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC3);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value)
{
GET_CURRENT_CONTEXT(ctx);
/** OpenGL 3.0 GLuint-valued functions **/
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform1ui(GLint location, GLuint v0)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, 1, &v0, GL_UNSIGNED_INT);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC2);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC3);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC4);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC2);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC3);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
GET_CURRENT_CONTEXT(ctx);
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
ctx->Driver.UniformMatrix(ctx, 2, 2, location, count, transpose, value);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
ctx->Driver.UniformMatrix(ctx, 3, 3, location, count, transpose, value);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose,
const GLfloat * value)
{
/**
* Non-square UniformMatrix are OpenGL 2.1
*/
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
ctx->Driver.UniformMatrix(ctx, 2, 3, location, count, transpose, value);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
ctx->Driver.UniformMatrix(ctx, 3, 2, location, count, transpose, value);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
ctx->Driver.UniformMatrix(ctx, 2, 4, location, count, transpose, value);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
ctx->Driver.UniformMatrix(ctx, 4, 2, location, count, transpose, value);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
ctx->Driver.UniformMatrix(ctx, 3, 4, location, count, transpose, value);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
const GLfloat *value)
{
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_ValidateProgramARB(GLhandleARB program)
{
GET_CURRENT_CONTEXT(ctx);
#ifdef FEATURE_ES2
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
GLint* range, GLint* precision)
{
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_ReleaseShaderCompiler(void)
{
GET_CURRENT_CONTEXT(ctx);
}
-static void GLAPIENTRY
+void GLAPIENTRY
_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
const void* binary, GLint length)
{
SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB);
#endif
-#ifdef FEATURE_ES2
- /* XXX finish dispatch */
- (void) _mesa_GetShaderPrecisionFormat;
- (void) _mesa_ReleaseShaderCompiler;
- (void) _mesa_ShaderBinary;
-#endif
-
/* OpenGL 3.0 */
/* XXX finish dispatch */
(void) _mesa_Uniform1ui;
#include "glheader.h"
#include "mtypes.h"
+extern void
+_mesa_init_shader_dispatch(struct _glapi_table *exec);
extern void GLAPIENTRY
-_mesa_UseProgramObjectARB(GLhandleARB program);
+_mesa_DeleteObjectARB(GLhandleARB obj);
-extern void
-_mesa_init_shader_dispatch(struct _glapi_table *exec);
+extern GLhandleARB GLAPIENTRY
+_mesa_GetHandleARB(GLenum pname);
+
+extern void GLAPIENTRY
+_mesa_DetachObjectARB (GLhandleARB, GLhandleARB);
+
+extern GLhandleARB GLAPIENTRY
+_mesa_CreateShaderObjectARB (GLenum);
+
+extern void GLAPIENTRY
+_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_CompileShaderARB (GLhandleARB);
+
+extern GLhandleARB GLAPIENTRY
+_mesa_CreateProgramObjectARB (void);
+
+extern void GLAPIENTRY
+_mesa_AttachObjectARB (GLhandleARB, GLhandleARB);
+
+extern void GLAPIENTRY
+_mesa_LinkProgramARB (GLhandleARB);
+
+extern void GLAPIENTRY
+_mesa_UseProgramObjectARB (GLhandleARB);
+
+extern void GLAPIENTRY
+_mesa_ValidateProgramARB (GLhandleARB);
+
+extern void GLAPIENTRY
+_mesa_Uniform1fARB (GLint, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform2fARB (GLint, GLfloat, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+
+extern void GLAPIENTRY
+_mesa_Uniform1iARB (GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform2iARB (GLint, GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform3iARB (GLint, GLint, GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint);
+
+extern void GLAPIENTRY
+_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *);
+
+extern void GLAPIENTRY
+_mesa_Uniform1ui(GLint location, GLuint v0);
+
+extern void GLAPIENTRY
+_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1);
+
+extern void GLAPIENTRY
+_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+
+extern void GLAPIENTRY
+_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+
+extern void GLAPIENTRY
+_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
+
+extern void GLAPIENTRY
+_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
+
+extern void GLAPIENTRY
+_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
+
+extern void GLAPIENTRY
+_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
+
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+extern void GLAPIENTRY
+_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
+
+extern void GLAPIENTRY
+_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+
+extern void GLAPIENTRY
+_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
+
+extern GLint GLAPIENTRY
+_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *);
+
+extern void GLAPIENTRY
+_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+
+extern void GLAPIENTRY
+_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *);
+
+extern void GLAPIENTRY
+_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *);
+
+extern void GLAPIENTRY
+_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
+
+#if FEATURE_ARB_vertex_shader
+
+extern void GLAPIENTRY
+_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
+
+extern void GLAPIENTRY
+_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
+
+extern GLint GLAPIENTRY
+_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *);
+
+#endif /* FEATURE_ARB_vertex_shader */
+
+
+/* 2.0 */
+extern void GLAPIENTRY
+_mesa_AttachShader(GLuint program, GLuint shader);
+
+extern GLuint GLAPIENTRY
+_mesa_CreateShader(GLenum);
+
+extern GLuint GLAPIENTRY
+_mesa_CreateProgram(void);
+
+extern void GLAPIENTRY
+_mesa_DeleteProgram(GLuint program);
+
+extern void GLAPIENTRY
+_mesa_DeleteShader(GLuint shader);
+
+extern void GLAPIENTRY
+_mesa_DetachShader(GLuint program, GLuint shader);
+
+extern void GLAPIENTRY
+_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount,
+ GLsizei *count, GLuint *obj);
+
+extern void GLAPIENTRY
+_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+extern void GLAPIENTRY
+_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params);
+
+extern void GLAPIENTRY
+_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize,
+ GLsizei *length, GLchar *infoLog);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsProgram(GLuint program);
+
+extern GLboolean GLAPIENTRY
+_mesa_IsShader(GLuint shader);
+
+
+
+/* 2.1 */
+extern void GLAPIENTRY
+_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+extern void GLAPIENTRY
+_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat *value);
+
+/* GLES 2.0 */
+extern void GLAPIENTRY
+_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
+ GLint* range, GLint* precision);
+
+extern void GLAPIENTRY
+_mesa_ReleaseShaderCompiler(void);
+
+extern void GLAPIENTRY
+_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat,
+ const void* binary, GLint length);
#endif /* SHADERS_H */