linker: Accurately mark a uniform block instance array element as used in a stage
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 14 Dec 2016 04:33:08 +0000 (20:33 -0800)
committerIan Romanick <ian.d.romanick@intel.com>
Mon, 19 Dec 2016 23:55:43 +0000 (15:55 -0800)
Now that information about which array-of-arrays elements are accessed
is tracked, use that information to only mark an instance array element
as used-by-stage if, in fact, it is.

Fixes GL45-CTS.program_interface_query.uniform-block-types.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/link_uniforms.cpp

index 2f851ce8a7553d628d98ee660d8d64ff3cea3a3b..87e9392689c92843c953f4a47aa4916f99955024 100644 (file)
@@ -905,7 +905,9 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader,
          shader->UniformBlocks : shader->ShaderStorageBlocks;
 
       if (var->is_interface_instance()) {
-         if (variable_is_referenced(v, var)) {
+         const ir_array_refcount_entry *const entry = v.get_variable_entry(var);
+
+         if (entry->is_referenced) {
             /* Since this is an interface instance, the instance type will be
              * same as the array-stripped variable type.  If the variable type
              * is an array, then the block names will be suffixed with [0]
@@ -931,7 +933,9 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader,
                 * be an array of instances, and all elements of the array need
                 * to be marked as referenced.
                 */
-               if (strncmp(begin, var->get_interface_type()->name, len) == 0) {
+               if (strncmp(begin, var->get_interface_type()->name, len) == 0 &&
+                   (!var->type->is_array() ||
+                    entry->is_linearized_index_referenced(blks[i]->linearized_array_index))) {
                   blks[i]->stageref |= 1U << stage;
                }
             }