-/* $Id: reflect.c,v 1.3 2000/06/15 14:25:48 brianp Exp $ */
+/* $Id: reflect.c,v 1.4 2000/09/15 16:43:57 brianp Exp $ */
/*
* Demo of a reflective, texture-mapped surface with OpenGL.
static GLint Width = 400, Height = 300;
static GLenum ShowBuffer = GL_NONE;
+/* performance info */
+static GLint T0 = 0;
+static GLint Frames = 0;
static void make_table( void )
}
glutSwapBuffers();
+
+ {
+ GLint t = glutGet(GLUT_ELAPSED_TIME);
+ Frames++;
+ if (t - T0 >= 5000) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ GLfloat fps = Frames / seconds;
+ printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
+ T0 = t;
+ Frames = 0;
+ }
+ }
}