Unreference sampler object when it's currently bound to texture unit.
authorAlan Hourihane <alanh@vmware.com>
Wed, 6 Mar 2013 16:08:58 +0000 (16:08 +0000)
committerAlan Hourihane <alanh@vmware.com>
Wed, 6 Mar 2013 18:10:12 +0000 (18:10 +0000)
This change specifically unbinds a sampler object from the texture unit
if it's bound to a unit. The spec calls for default object when deleting
sampler objects which are currently bound.

Note: this is a candidate for the stable branches

Signed-off-by: Alan Hourihane <alanh@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/samplerobj.c

index 319a444d7f918b62892fb5c9f405ce6f1df8b807..4664cc340539e788f1399443209c79c1368a875e 100644 (file)
@@ -206,9 +206,19 @@ _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers)
 
    for (i = 0; i < count; i++) {
       if (samplers[i]) {
+         GLuint j;
          struct gl_sampler_object *sampObj =
             _mesa_lookup_samplerobj(ctx, samplers[i]);
+   
          if (sampObj) {
+            /* If the sampler is currently bound, unbind it. */
+            for (j = 0; j < ctx->Const.MaxCombinedTextureImageUnits; j++) {
+               if (ctx->Texture.Unit[j].Sampler == sampObj) {
+                  FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+                  _mesa_reference_sampler_object(ctx, &ctx->Texture.Unit[j].Sampler, NULL);
+               }
+            }
+
             /* The ID is immediately freed for re-use */
             _mesa_HashRemove(ctx->Shared->SamplerObjects, samplers[i]);
             /* But the object exists until its reference count goes to zero */